Am I missing something, or is "triggering player" not in a lot of the presets that it feels like it should be?
Currently I would like to make a toggle for Game Options Dialog on my map. I'm going to do this by stealing the F9 key from Achievements.
I used the "Key is Pressed" event in order to do this. Because I want to make as few triggers as possible, I'd like to use "Any Player". However, currently, I cannot find a "Triggering Player" for the "Show/Hide Dialog" Action. The only other way I know of to identify the player is to change the "Any Player" in the event to a specific Players. But this means that I need to make a separate trigger in order for each player to toggle their own Game Options dialog. This feels and seems very inefficient. Am I missing something?
That did the trick, thanks Shawn. As a bonus, would you know why F9 isn't working? I know it's bound to something else, I assumed the trigger would overwrite that, or do I need to unbind it from Achievements manually through triggers?
Am I missing something, or is "triggering player" not in a lot of the presets that it feels like it should be?
Currently I would like to make a toggle for Game Options Dialog on my map. I'm going to do this by stealing the F9 key from Achievements.
I used the "Key is Pressed" event in order to do this. Because I want to make as few triggers as possible, I'd like to use "Any Player". However, currently, I cannot find a "Triggering Player" for the "Show/Hide Dialog" Action. The only other way I know of to identify the player is to change the "Any Player" in the event to a specific Players. But this means that I need to make a separate trigger in order for each player to toggle their own Game Options dialog. This feels and seems very inefficient. Am I missing something?
Try using Convert Player to Player Group in that list, and then use triggering player from there. Not 100% sure but that should work.
That did the trick, thanks Shawn. As a bonus, would you know why F9 isn't working? I know it's bound to something else, I assumed the trigger would overwrite that, or do I need to unbind it from Achievements manually through triggers?
You cannot override the battle.net controls.
For some reason I tried F9 again and it worked with the toggle.
I noticed Qxc's build order map had used F9 for their menu, which is why I knew it was possible. I'm not sure why it failed the first time.