so i'm having a problem with the FPS of my FPS :P
i made a map with a third person view, and it seems like whenever the camera looks towards the horizon the frame rate just drops..
i can fix this by lowering the "distance - far clip" property of my camera but the result is plain ugly.
i know that real fps games will use lower resolution textures and models for objects far away so that the frame rate will be decent even when looking far.. is such a thing possible in the editor? or maybe other method to improve frame rate? or is sc2editor just not suitable for first person mods?
The problem with FPS in my RPG game is caused by updating the camera (even every 0.1 seconds slows down my computer..) See if that's the problem with yours, or is it just the amount of objects on the screen when you look towards the horizon?
the problem you guys are experiencing is due to the fact that every time the camera repositions, it re-renders every doodad and terrain cell. terrain cells render a little easier, but doodads really completely destroy FPS. my advice - if you're creating an RPG, use static cameras or the normal birds eye camera mode. either that or very bland environments. if you're creating a first person shooter, make very small corridors and hallways so you can clip the distance. it's really held back by starcraft itself, us programmers have to just adjust to what we're given and accept the limits.
i really think that what causes my problem is that when looking to the horizon you can see almost the entire map..
and i update the camera every 0.01 seconds, but when the camera is just looking down at my unit the fps is about 200. only when looking forward it drops below 30 so i dont think it is the camera updates that cause the frame rate to drop, but just that the game need to render the entire map.
in ur game when you look down you frame rate keeps being low?
so i'm having a problem with the FPS of my FPS :P i made a map with a third person view, and it seems like whenever the camera looks towards the horizon the frame rate just drops.. i can fix this by lowering the "distance - far clip" property of my camera but the result is plain ugly. i know that real fps games will use lower resolution textures and models for objects far away so that the frame rate will be decent even when looking far.. is such a thing possible in the editor? or maybe other method to improve frame rate? or is sc2editor just not suitable for first person mods?
The problem with FPS in my RPG game is caused by updating the camera (even every 0.1 seconds slows down my computer..) See if that's the problem with yours, or is it just the amount of objects on the screen when you look towards the horizon?
@ShadowLightX: Go
i really think that what causes my problem is that when looking to the horizon you can see almost the entire map.. and i update the camera every 0.01 seconds, but when the camera is just looking down at my unit the fps is about 200. only when looking forward it drops below 30 so i dont think it is the camera updates that cause the frame rate to drop, but just that the game need to render the entire map. in ur game when you look down you frame rate keeps being low?
@Mokse: Go
i just tried disabling my camera movement. but even when my camera is static (still looking to the horizon though) my frame rate goes below 30..
UPDATE: take a look at this vid: it seems like far away objects are not fully rendered there and have a fog-like effect. any idea how they did this?
It's achieved by adding depth of field to your camera.
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