Hi,
I have a question that I think is pretty simple.
I'm planning on making a modified melee tech tree using campaign units and other custom units.
Thing is, I'd like to use it on multiple maps and then upload them on Battle.net.
Since I didn't find an "import" button on data editor, I figured out I needed to use the "mod" feature.
So I clicked on "Open" and created a "mod" type file. I did some stuff then I added this .SC2MOD file to my map.
Will the mod feature work on Battle.net ?
I mean, I feel that this whole feature is only for local files like campaigns.
Yeah it should work, basically you create your mod with custom and/or modified units, then you create all of your maps and add the mod to the dependencies.
Now when you look at the dependencies screen you can actually control the priority, so you will need to have them in the correct order so that your mod file changes override the defaults.
So from what I have found
- create your mod and publish it
- create your maps, add the battle.net dependency
- publish your maps.
Now I have noticed an issue in that testing your maps is a bit of a pain, you need to login to your bnet account in the editor so that it can actually use the published mod file as a dependency.
Anyhow I'm still testing things out, but the above seems to roughly work, not sure if there is a better way to do it.
Yeah it should work, basically you create your mod with custom and/or modified units, then you create all of your maps and add the mod to the dependencies.
Now when you look at the dependencies screen you can actually control the priority, so you will need to have them in the correct order so that your mod file changes override the defaults.
So from what I have found - create your mod and publish it - create your maps, add the battle.net dependency - publish your maps.
Now I have noticed an issue in that testing your maps is a bit of a pain, you need to login to your bnet account in the editor so that it can actually use the published mod file as a dependency.
Anyhow I'm still testing things out, but the above seems to roughly work, not sure if there is a better way to do it.
Create your mod, then open up a map and goto File > Dependencies, and press "Add Other" and select your mod. The map will now use it.
I'm not sure if you can just select maps on battlenet and choose to use a specific mod, I don't thing it works like that, it seems the map needs to be built with the dependency.
Ok thanks. I was talking to the guy that said there was an import button on Data Editor, but I can't find it and he's not answering. But thanks anyway !
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@Yaos01: Go No idea on that, but however there is indeed a import button in the editor.
Yeah it should work, basically you create your mod with custom and/or modified units, then you create all of your maps and add the mod to the dependencies.
Now when you look at the dependencies screen you can actually control the priority, so you will need to have them in the correct order so that your mod file changes override the defaults.
So from what I have found - create your mod and publish it - create your maps, add the battle.net dependency - publish your maps.
Now I have noticed an issue in that testing your maps is a bit of a pain, you need to login to your bnet account in the editor so that it can actually use the published mod file as a dependency.
Anyhow I'm still testing things out, but the above seems to roughly work, not sure if there is a better way to do it.
I can't find it. Are you talking about the import window ? If that is so, how to export sc2components then ?
Thanks for the infos
Bump Still can't find it... If that's so obvious, I feel like an idiot
@Yaos01: Go
Create your mod, then open up a map and goto File > Dependencies, and press "Add Other" and select your mod. The map will now use it.
I'm not sure if you can just select maps on battlenet and choose to use a specific mod, I don't thing it works like that, it seems the map needs to be built with the dependency.
Ok thanks. I was talking to the guy that said there was an import button on Data Editor, but I can't find it and he's not answering. But thanks anyway !