I made a custom library use a random hex shared key, and it works fine in the map I wrote it in. But, when I import it into a new map, the key isn't used, and the prefix for internal code becomes lib1 instead. This causes compile errors because I wrote galaxy code using the prefix I thought would stay with the library..
What's up?
Edit: Just to be clear I'm not asking how to make it work (manually change the ID), but rather why it's doing this. I know this isn't the proper behaviour for these..
I made a custom library use a random hex shared key, and it works fine in the map I wrote it in. But, when I import it into a new map, the key isn't used, and the prefix for internal code becomes lib1 instead. This causes compile errors because I wrote galaxy code using the prefix I thought would stay with the library..
What's up?
Edit: Just to be clear I'm not asking how to make it work (manually change the ID), but rather why it's doing this. I know this isn't the proper behaviour for these..
@ubermikeleet: Go
You need to set the ID when you import.
@rrowland: Go
What's the point of even having IDs then? If it's just gonna assign any imported libraries to Lib#...
Edit: It's not even saving my Hint/Grammar text on my GUI functions.. Something is wrong.