Double clicking a unit causes an attempt to select all units of a similar type - Is there any way to disable this?
I've looked around and searched like mad, does anyone know?
What I have done so far is using triggers - by forcing an deselect when selecting several units.
But the problem is that it still does select for a brief 1/4 second before deselection, which is something I'd love to get rid of!
Unit: Select Alias seems to only give the unit a reference to what reference it has to unit selection. Giving a Marine the Select Alias of a Queen only results in the Marine and Queen being selected together when double clicking. If I could null this value, it might have worked
What I can do is copy the "(none)" value from another instance that uses that value and paste it into the Select Alias so that it uses (none).
However, it seems that only creates a new alias of "none" that the units still react on.
In other words, double-clicking still selects all units with Select Alias "none" :/
Double clicking a unit causes an attempt to select all units of a similar type - Is there any way to disable this? I've looked around and searched like mad, does anyone know?
Triggers?
Messed with the Unit: Select Alias?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
What I have done so far is using triggers - by forcing an deselect when selecting several units. But the problem is that it still does select for a brief 1/4 second before deselection, which is something I'd love to get rid of!
Unit: Select Alias seems to only give the unit a reference to what reference it has to unit selection. Giving a Marine the Select Alias of a Queen only results in the Marine and Queen being selected together when double clicking. If I could null this value, it might have worked
Like if you put the (none) value in?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
What I can do is copy the "(none)" value from another instance that uses that value and paste it into the Select Alias so that it uses (none). However, it seems that only creates a new alias of "none" that the units still react on.
In other words, double-clicking still selects all units with Select Alias "none" :/
Near the top of the list should be none by default.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Really? I have no instances of "none" in that object list. Filtering "none" in the search field also does not find anything. Am I missing something?
Though, I think that it would still consider "none" as a value, making it blank might have been the key but I cant seem to do that