So here's the scenario: I got two different towers, Poison and Ice. Both towers do damage and apply a slowing debuff. This part I already got. However as an added strategy, if a target has both ice and poison on them, then the mob should be double as slow. For example:
Ice: 40% slow, 5 seconds
Poison 40% slow, 4 seconds
Should lead to: 4 seconds 80% slow (and go back to 40% ice slow for 1 second)
I was thinking of a validator that checks if there's both debuffs on the mob and also make a behaviour that applies the new slow. However I can't seem to find any validator method.
Hey,
So here's the scenario: I got two different towers, Poison and Ice. Both towers do damage and apply a slowing debuff. This part I already got. However as an added strategy, if a target has both ice and poison on them, then the mob should be double as slow. For example: Ice: 40% slow, 5 seconds Poison 40% slow, 4 seconds Should lead to: 4 seconds 80% slow (and go back to 40% ice slow for 1 second)
I was thinking of a validator that checks if there's both debuffs on the mob and also make a behaviour that applies the new slow. However I can't seem to find any validator method.
Anyone got any ideas/tips? Thanks!
Anyone got any answer please? Thanks!