I want to slow a special effects animation that is created when a behavior is applied. I've tried a ton of different actor events but nothing is working.
This is what I have;
Behavior.Rage.On
Create
Behavior.Rage.Off
Destroy
So what events/terms do I add to slow the animation?
I've been trying something similar. Adjusting animation speed in Wc3 took 10 seconds, but I've been playing about with these animation functions for almost an hour now to no avail!
In the behavior tab there is a field called Modifications+. in there is a variable called time scale(its fairly close to the top) If you change this to something small like .1 then the unit will slow down(animations, attack speed, movement, everything) Is that what your looking for?
I want to slow a special effects animation that is created when a behavior is applied. I've tried a ton of different actor events but nothing is working. This is what I have;
Behavior.Rage.On Create
Behavior.Rage.Off Destroy
So what events/terms do I add to slow the animation?
@Seity: Go
I've been trying something similar. Adjusting animation speed in Wc3 took 10 seconds, but I've been playing about with these animation functions for almost an hour now to no avail!
In the behavior tab there is a field called Modifications+. in there is a variable called time scale(its fairly close to the top) If you change this to something small like .1 then the unit will slow down(animations, attack speed, movement, everything) Is that what your looking for?
@Docablo: Go
That's close enough!
Thanks a tonne for this! I owe ya :)