Yes. I use a similar method for a "damage unit" action.
The catalog lines are the ones of interest to you. "DamageUnit" is the effect ID, "Amount" is the damage amount field of the effect, "Death" is a string that defines the death type - fire, squish, blast etc.
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Is it possible to define the damage of an effect in the data editor based on a global variable from the trigger editor?
Yes. I use a similar method for a "damage unit" action.
The catalog lines are the ones of interest to you. "DamageUnit" is the effect ID, "Amount" is the damage amount field of the effect, "Death" is a string that defines the death type - fire, squish, blast etc.