I would like the Xelnaga tower to be captured when a unit comes close, but for the capture to be permanent even if the triggering unit leaves the tower proximity, until someone else goes to capture it. (so you dont have to leave a unit there)
I've looked at the Tower Capture ability in the Data Editor, but I cant find which parameter to make it active even if the unit that actiates it is no longer in the initial (2.5?) range.
Can this be modified in the Tower Capture ability itself (if so where) or is a Trigger required(if so which trigger do you suggest testing)?
Event: Unit Enters/Leaves Range of Unit
Action: Share Vision of Unit
There's probably other actions that might work too. You'd just have to also add an action to remove this effect from previous players.
If you'd rather use the Data Editor, you'd have to modify the Tower Capture Ability as it only is an Interact Ability. It would need to be a different type of Ability that changes the ownership of the Tower to you rather than just interacts with the Unit as it gets close. That probably would be the better route to go than the Trigger.
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Hi everybody,
I would like the Xelnaga tower to be captured when a unit comes close, but for the capture to be permanent even if the triggering unit leaves the tower proximity, until someone else goes to capture it. (so you dont have to leave a unit there)
I've looked at the Tower Capture ability in the Data Editor, but I cant find which parameter to make it active even if the unit that actiates it is no longer in the initial (2.5?) range.
Can this be modified in the Tower Capture ability itself (if so where) or is a Trigger required(if so which trigger do you suggest testing)?
You could do a trigger sort of thing.
Event: Unit Enters/Leaves Range of Unit Action: Share Vision of Unit
There's probably other actions that might work too. You'd just have to also add an action to remove this effect from previous players.
If you'd rather use the Data Editor, you'd have to modify the Tower Capture Ability as it only is an Interact Ability. It would need to be a different type of Ability that changes the ownership of the Tower to you rather than just interacts with the Unit as it gets close. That probably would be the better route to go than the Trigger.