So I am pretty inexperienced with this map editor, but I'm starting to figure things out. I found in the tutorials a couple about attaching units to other units, and it made me think of a cool idea. I am just having trouble figuring out where to start. Is it possibly to create attachment points on models or units? One thing I wanna do is try and attach something like ghost academies to a marines shoulder, or a command center to the chest. This would allow for making custom armor almost, and when you switch gear it would change what your armor looked like. Problem is I don't know how to start for figuring it out. If anyone has any ideas or knows if it's possible without any galaxy coding knowledge I would appreciate all the info I can get.
what about adding site operators? i know it would be daunting but would it be possible to add a couple rotations / etc through site operators to achieve this? is ther an operator for 'x above attachment'???? and if so, then when rotated through another operator, would it put it forward instead of vertical? IF this were doable, then would attaching at the 'center' / (chest area) and adding these operators be feasible to try to attain an effect like 'armor'?
Once the model starts animating, the fact that it's attached to a fix center point instead of one of the animating bones is going to ruin the whole effect.
I mean that works well for adding stuff to buildings or places where it looks okay for the model to be fixed, like sticking a rider on the back of a zergling. But try attaching something to a bone that's heavily animated like a shoulder without a real attachment point and it's going to look awful in motion.
I was dreading that answer. I have a bit of experience with some of the free 3d modeling programs, but I still have 2 major problems with that. I haven't been able to figure out how to import/export models from the editor, and I don't know enough about attachment points to make that work. Is it possible to have the attachment points not model specific? What I mean is, I want to be able to change the armor pieces equipped and have the models attach on their own instead of having a separate model for each combination of equipment?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I am pretty inexperienced with this map editor, but I'm starting to figure things out. I found in the tutorials a couple about attaching units to other units, and it made me think of a cool idea. I am just having trouble figuring out where to start. Is it possibly to create attachment points on models or units? One thing I wanna do is try and attach something like ghost academies to a marines shoulder, or a command center to the chest. This would allow for making custom armor almost, and when you switch gear it would change what your armor looked like. Problem is I don't know how to start for figuring it out. If anyone has any ideas or knows if it's possible without any galaxy coding knowledge I would appreciate all the info I can get.
ti would probably be easier to do that in 3dmax.
Not just easier, necessary - you have to edit the m3 file to add attachment points.
@RileyStarcraft: Go
what about adding site operators? i know it would be daunting but would it be possible to add a couple rotations / etc through site operators to achieve this? is ther an operator for 'x above attachment'???? and if so, then when rotated through another operator, would it put it forward instead of vertical? IF this were doable, then would attaching at the 'center' / (chest area) and adding these operators be feasible to try to attain an effect like 'armor'?
@ezbeats: Go
Once the model starts animating, the fact that it's attached to a fix center point instead of one of the animating bones is going to ruin the whole effect.
I mean that works well for adding stuff to buildings or places where it looks okay for the model to be fixed, like sticking a rider on the back of a zergling. But try attaching something to a bone that's heavily animated like a shoulder without a real attachment point and it's going to look awful in motion.
@RileyStarcraft: Go
I was dreading that answer. I have a bit of experience with some of the free 3d modeling programs, but I still have 2 major problems with that. I haven't been able to figure out how to import/export models from the editor, and I don't know enough about attachment points to make that work. Is it possible to have the attachment points not model specific? What I mean is, I want to be able to change the armor pieces equipped and have the models attach on their own instead of having a separate model for each combination of equipment?