Hey guys, I have a map that has a lava river that gets lowered after completing a certain objective. The only problem is, after I lower the lava level the splashing effect along the shore of the river remains. This looks bad when there's no lava there anymore :(
Sorry just there are lava splash actors, thought you meant those. Sure you are lowering the water level enough? Try looking at the redstone campaign mission maybe?
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I know there is a Lava Splash doodad, but what I'm seeing is just generated from my lava tiles intersecting with the terrain. Unless you're telling me that it's actually generating those doodads, if so maybe do a destroy-all on that type of doodad to fix it.
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Hey guys, I have a map that has a lava river that gets lowered after completing a certain objective. The only problem is, after I lower the lava level the splashing effect along the shore of the river remains. This looks bad when there's no lava there anymore :(
Does anyone know how to fix this issue?
Erm add a signal related destroy event for the actors and triggers send the signal?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
For what actors, it's just terrain isn't it?
Sorry just there are lava splash actors, thought you meant those. Sure you are lowering the water level enough? Try looking at the redstone campaign mission maybe?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The lava splash isnt on the lava itself..its doodads..so u must remove the doodad..
I know there is a Lava Splash doodad, but what I'm seeing is just generated from my lava tiles intersecting with the terrain. Unless you're telling me that it's actually generating those doodads, if so maybe do a destroy-all on that type of doodad to fix it.