I have been trying to figure this out all day and it's beyond me. I used the mod left 2 die mod to add the units to my map CODENAME: Layrinth and it's been working fine in the editor for well over a month. Now that I am Finally done tweaking the units and rebuilding the map I am ready to publish it, but all the units from the mod that work perfectly in the editor are all broken in the published version of my map.
I have tried playing with my dependencies as suggested in other threads but I can't get anything to work.
I tried linking blizzard's battle.net left 2 die mod to Segento's in local mod in dependencies which is how I got it working in the editor. I even tried uploading it back when I decided I wanted the units in my map back in the end of February. And It seemed to work fine but I never tested it online because I had a lot of editing to do to make the units behave in a way that would be fun in my map. I figured if I worked in the editor and uploaded with no dependency problems I was good to start the daunting task of reworking my map. I was wrong and now I think I'm paying for it. Now I know I can't link it to an online version of Segento's mod because is over 30 mb so he couldn't upload it, and even if he could you can only link to your own mods right?
EDIT: To work around this I saved a new copy of my map that has the Blizzard L2D as a dependency, then manually copied/pasted all of the units from Segento's mod into my new map and fixed all of the model references. It seems to be working so far.
easyest way is make an own mod file insert the models in there for all l2d models u need to create 2 mods
then u need to upload them give ur map the dependencie start ur map if it tells u he cant load the files just click logg in and after no u dont want to continue and again load ur map now it works
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I have been trying to figure this out all day and it's beyond me. I used the mod left 2 die mod to add the units to my map CODENAME: Layrinth and it's been working fine in the editor for well over a month. Now that I am Finally done tweaking the units and rebuilding the map I am ready to publish it, but all the units from the mod that work perfectly in the editor are all broken in the published version of my map.
I have tried playing with my dependencies as suggested in other threads but I can't get anything to work.
@Keldrif: Go
I am not sure, but maybe you need to link the online version of the mod, not your local version. I don't know.
I tried linking blizzard's battle.net left 2 die mod to Segento's in local mod in dependencies which is how I got it working in the editor. I even tried uploading it back when I decided I wanted the units in my map back in the end of February. And It seemed to work fine but I never tested it online because I had a lot of editing to do to make the units behave in a way that would be fun in my map. I figured if I worked in the editor and uploaded with no dependency problems I was good to start the daunting task of reworking my map. I was wrong and now I think I'm paying for it. Now I know I can't link it to an online version of Segento's mod because is over 30 mb so he couldn't upload it, and even if he could you can only link to your own mods right?
I have this exact same problem.
EDIT: To work around this I saved a new copy of my map that has the Blizzard L2D as a dependency, then manually copied/pasted all of the units from Segento's mod into my new map and fixed all of the model references. It seems to be working so far.
easyest way is make an own mod file insert the models in there for all l2d models u need to create 2 mods then u need to upload them give ur map the dependencie start ur map if it tells u he cant load the files just click logg in and after no u dont want to continue and again load ur map now it works