I want to be able to allow or disallow flying units in certain areas using triggers. Creating a region that would teleport air units out of it if they were to enter it wouldn't work well for my map so I'd like something that actually effects their pathing.
Why exactly do you want to use triggers for this rather than normal no-flight areas? If you'd want a teleport function, I could understand, but you're stating that that specifically isn't what you're looking for?
Edit: Hmm, never mind, you might want to clarify it, but I guess your first sentence touches on it. You can see if there's an option to create and remove no-flight zones, perhaps?
I'm not on my "Editor Computer" right now so I can't check this but there are doodads that act as pathing blockers which can be spawned using Triggers.
Now, if you can create a similar Doodad with a Footprint that applies to air using the Data Editor you should be able to create that Doodad on the fly using Triggers.
Have you guy's been able to find anything out? I try to explain my thoughts on what I'm trying to do and what I'd think would solve the problem.
What I'm trying to do is allow people to create raised platforms. Workers create the platform and then they allow certain units onto them. The solution in my mind is to make the platforms have ground pathing blockers and the surrounding cliffs have air pathing blockers. The platforms itself is a unit that uses a doodad model and it uses a 1x1 footprint to block ground units from walking through it. The units you want placed on the platform get turned into flying versions of themselves to allow them free movement on the platforms
The only reason I can't get this to work is the fact that I don't know how to create something to target only the air pathing similar to a 1x1 footprint. Besides the fact that I can't get it to work in the first place is you need to use triggers to move your units onto and off of the platform, a working mechanic is more important however.
Thanks for any help ahead of time.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I want to be able to allow or disallow flying units in certain areas using triggers. Creating a region that would teleport air units out of it if they were to enter it wouldn't work well for my map so I'd like something that actually effects their pathing.
@akaGrimm: Go
Why exactly do you want to use triggers for this rather than normal no-flight areas? If you'd want a teleport function, I could understand, but you're stating that that specifically isn't what you're looking for?
Edit: Hmm, never mind, you might want to clarify it, but I guess your first sentence touches on it. You can see if there's an option to create and remove no-flight zones, perhaps?
I'm not on my "Editor Computer" right now so I can't check this but there are doodads that act as pathing blockers which can be spawned using Triggers.
Now, if you can create a similar Doodad with a Footprint that applies to air using the Data Editor you should be able to create that Doodad on the fly using Triggers.
Have you guy's been able to find anything out? I try to explain my thoughts on what I'm trying to do and what I'd think would solve the problem.
What I'm trying to do is allow people to create raised platforms. Workers create the platform and then they allow certain units onto them. The solution in my mind is to make the platforms have ground pathing blockers and the surrounding cliffs have air pathing blockers. The platforms itself is a unit that uses a doodad model and it uses a 1x1 footprint to block ground units from walking through it. The units you want placed on the platform get turned into flying versions of themselves to allow them free movement on the platforms
The only reason I can't get this to work is the fact that I don't know how to create something to target only the air pathing similar to a 1x1 footprint. Besides the fact that I can't get it to work in the first place is you need to use triggers to move your units onto and off of the platform, a working mechanic is more important however.
Thanks for any help ahead of time.