Is there any way to make a 256x256 map into a sphere shaped planet that's traversable, Kind of like civilization? How about without programming,coding or modding?
make a series of regions on every edge of the map that teleports units to the opposite side. It will give the mario effect of hopping from one side of the screen to the other, and that will perhaps be the best you can get without more complicated methods.
A 3 dimensional sphere map is impossible(unless you want to cover it all with a model.), however there is one method you can use to make it feel like a sphere. By using the height tool to make a lower outline that will be around the circle. Can provide a pic in a sec.
Update: sphere formed the closest you will get unless you make the other side of the map and teleport the unit to that place once he reaches the edge. Also CBA to make it perfect lol
What if you would to make a ground unit set to air and some type of gravity that is in the center of an object? Maybe you would just need to create regions all around a spherical object in the form of a grid and each grid the unit 'hovers' on is changed to match the shape of the object? Is this potentially possible?
Is there any way to make a 256x256 map into a sphere shaped planet that's traversable, Kind of like civilization? How about without programming,coding or modding?
@mutanic: Go
make a series of regions on every edge of the map that teleports units to the opposite side. It will give the mario effect of hopping from one side of the screen to the other, and that will perhaps be the best you can get without more complicated methods.
@happy04: Go lol, aren't I here for complicated methods?
A 3 dimensional sphere map is impossible(unless you want to cover it all with a model.), however there is one method you can use to make it feel like a sphere. By using the height tool to make a lower outline that will be around the circle. Can provide a pic in a sec.
Update: sphere formed the closest you will get unless you make the other side of the map and teleport the unit to that place once he reaches the edge. Also CBA to make it perfect lol
What if you would to make a ground unit set to air and some type of gravity that is in the center of an object? Maybe you would just need to create regions all around a spherical object in the form of a grid and each grid the unit 'hovers' on is changed to match the shape of the object? Is this potentially possible?