I'm trying to make a slow missile which will die on impact with target or doodad (wall). So far iv made the whole missile weapon etc, but i have a feeling i need to mess with the mover or perhaps validators to get it to die on wall impact. I get the basics of movers, im just confused how to make it die on collision with a non-pathable object (wall).
Right now i can't think of any way of doing it except maybe timing how long it takes to reach the wall and giving the missile a hunter seeker time-out behaviour.
And wierdly i cant remember my second question right now O_o
I'm trying to make a slow missile which will die on impact with target or doodad (wall). So far iv made the whole missile weapon etc, but i have a feeling i need to mess with the mover or perhaps validators to get it to die on wall impact. I get the basics of movers, im just confused how to make it die on collision with a non-pathable object (wall).
Right now i can't think of any way of doing it except maybe timing how long it takes to reach the wall and giving the missile a hunter seeker time-out behaviour.
And wierdly i cant remember my second question right now O_o
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You could make a region on the wall and make it destroy the missle?
I had a similiar idea. Create a region over the wall and have that if a unit enters (the missile) destroy it. that what you thinking?
Yea, otherwise you could make the wall have the ability to attack missles and give it 99999999 damage, a melee attack, and very fast attack speed...?
But the region would probly be simpler.
Thanks for the responses :) think i might just give those a try