I am duplicating the Colossus for a map, and I've managed to get every part of it working except for destroying the beams from its attack after they're finished. I went through every part of every actor related to the colossus and I can't figure out what I need to do. Does anyone know where exactly I should be looking to fix this?
Here's a screenshot of the (kind of cool) effect just because: on imageshack
I've rechecked those pretty thoroughly, and they look like you say they should. It's strange, if I mess with colossus actors in a new map I can cause the problem I have very easily and then fix it, but I can't seem to even effect the problem in my map. Attaching some images and the map in case anyone is bored and amazingly helpful :D.
Hi, I'm having the same problem here. I copied the one of the Thermal Lance effects and stuck it to an ability.
I'm wondering, do your lasers move before being stuck or they just appear and get stuck ?
If they don't move, then you're having the same problem as I have, and I past many hours on this !
Wow, thank you so much! I looked for so long for that. I had just about given up including the colossus in my map at this point. That fixed it, I think it was just the Signal*Arrival in COLOSSUSATTACKIMPACTSITE for me.
I am duplicating the Colossus for a map, and I've managed to get every part of it working except for destroying the beams from its attack after they're finished. I went through every part of every actor related to the colossus and I can't figure out what I need to do. Does anyone know where exactly I should be looking to fix this?
Here's a screenshot of the (kind of cool) effect just because: on imageshack
Hello
You have to destroy the animation after it's done, the attack of the colossus exists in quite some parts.
look in Events+
most of them will just need to end on
AnimBracketState.*.AfterClosing
> AnimName BSD
- Destroy
but i suppose this isnt the issue... is it.
@jarltheafro: Go
Not certain, I'll recheck through them and see what I can do. Thanks for responding anyway.
@goofoffjw: Go
I've rechecked those pretty thoroughly, and they look like you say they should. It's strange, if I mess with colossus actors in a new map I can cause the problem I have very easily and then fix it, but I can't seem to even effect the problem in my map. Attaching some images and the map in case anyone is bored and amazingly helpful :D.
Hi, I'm having the same problem here. I copied the one of the Thermal Lance effects and stuck it to an ability. I'm wondering, do your lasers move before being stuck or they just appear and get stuck ? If they don't move, then you're having the same problem as I have, and I past many hours on this !
If I find out, I'll let you know.
@Yaos01: Go
I finally found out what's wrong.
In the events of our actors there is some informations that are not shown in the overview.
Be sure to check in your copied "COLOSSUSATTACKBEAM" of the "MoverMove" line and "COLOSSUSATTACKIMPACTSITE" Signal*Arrival.
You'll know what to do when you do that !
@Yaos01: Go
Wow, thank you so much! I looked for so long for that. I had just about given up including the colossus in my map at this point. That fixed it, I think it was just the Signal*Arrival in COLOSSUSATTACKIMPACTSITE for me.
Glad I could help :)
You should probably edit the thread name and add [Solved] before its name