Is there such a thing? I created a behavior that changed Time Scale, but that ended up slowing the unit down as well, and I couldn't find just Animation Time Scale. I also tried doing it through triggers to no avail.
possibility; make a behavior thats just a 'buff' (doesnt actually affect the speed). then on the main actor associated with the unit, goto the events+ tab, and make one where when the 'behavior' 'w/e you called it' 'is applied/on' then set animation speed (i think its the time scale variant, where 1.0 is 100%, so 1.5 would be 150% etc...., though by default is has the default -1 to just 'autodetect i think) GL!
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Is there such a thing? I created a behavior that changed Time Scale, but that ended up slowing the unit down as well, and I couldn't find just Animation Time Scale. I also tried doing it through triggers to no avail.
Thanks.
possibility; make a behavior thats just a 'buff' (doesnt actually affect the speed). then on the main actor associated with the unit, goto the events+ tab, and make one where when the 'behavior' 'w/e you called it' 'is applied/on' then set animation speed (i think its the time scale variant, where 1.0 is 100%, so 1.5 would be 150% etc...., though by default is has the default -1 to just 'autodetect i think) GL!