I'd have regions. You can set AI priorities for certain areas.
Maybe Tactical AI Filter Markers, Tactical AI flee
Wave add unit priority
Wave target add waypoint
Enable/disable AI option for unit
Issue AI order
One of those should work in some way.
I remember they had that thing in star craft 1 where you change the priority of a region to high or something. I think in this one it's numbers where the higher the number, the more important it is for the computer to go get. Something like that.
I am wrestling with a similar problem here. Problem is that "attack waves" suggests only infantry. In my case I need the AI to what to "rebuild" or expand to a certain area next, rather than just send troops there. I'll post again if I come up with something though.
5 minutes later... Accually I found something: AI advanced - create new town for player # at point #.
There are others but AI advanced is where to look. The draw back to this solution is that I was making a melee map and now each player must have a set start location (since there is no create new town at closest point, or something like that).
Hope this helps anyone!
Hello, I was curious if anyone could point me in the right direction regarding how I can get AI to avoid certain areas, at certain times
I'd have regions. You can set AI priorities for certain areas.
Maybe Tactical AI Filter Markers, Tactical AI flee
Wave add unit priority
Wave target add waypoint
Enable/disable AI option for unit
Issue AI order
One of those should work in some way.
I remember they had that thing in star craft 1 where you change the priority of a region to high or something. I think in this one it's numbers where the higher the number, the more important it is for the computer to go get. Something like that.
Set Target (unitArea, region, player, unit, unit group,) for attack waves
I dare say that's your priority thing. Not sure. Maybe it will help?
I am wrestling with a similar problem here. Problem is that "attack waves" suggests only infantry. In my case I need the AI to what to "rebuild" or expand to a certain area next, rather than just send troops there. I'll post again if I come up with something though.
5 minutes later... Accually I found something: AI advanced - create new town for player # at point #. There are others but AI advanced is where to look. The draw back to this solution is that I was making a melee map and now each player must have a set start location (since there is no create new town at closest point, or something like that). Hope this helps anyone!