When i set some camera to follow a unit (same way that clicking and holding unit's portrait following feature - not the one that changes camera angle), and when the unit enters region that is surrounded by high ground, then camera "adjusts" its Y position to the high ground. Meaning that the camera is a bit to high, and the unit is not in the center anymore - its pain in the ass if there is a zoom and the unit is walking south... You simply see it almost at the border of the screen. IS there a way to make camera have the unit always in center, without changing its position in regard to followed unit?
I have tryied to play with:
Camera - Turn camera height displacement On/Off for player (Picked player)
but it doesnt work for this issue.
Do you have any ideas of how to fix it? :(
Hey i have a problem...
When i set some camera to follow a unit (same way that clicking and holding unit's portrait following feature - not the one that changes camera angle), and when the unit enters region that is surrounded by high ground, then camera "adjusts" its Y position to the high ground. Meaning that the camera is a bit to high, and the unit is not in the center anymore - its pain in the ass if there is a zoom and the unit is walking south... You simply see it almost at the border of the screen. IS there a way to make camera have the unit always in center, without changing its position in regard to followed unit?
I have tryied to play with:
Camera - Turn camera height displacement On/Off for player (Picked player)
but it doesnt work for this issue.
Do you have any ideas of how to fix it? :(
@muniek:
Here are screenshots that might help you understund what im talking about:
Unit gets even closer to the south border of the screen when its moving south
@Azzaaer: Go
Alright i have found a fix:
Camera - Turn camera height smoothing Off for player (Picked player)