is it possible to make an action (or trigger) condition so that the action (trigger) will only go off if the owner of the triggering unit has completed upgrade XYZ? So something like:
If (Owner of (Triggering Unit) completed Upgrade XYZ)
then do something
I got lucky and Beider answered me through Youtube :)
"Add a new condition then find the "Upgrade Count For Player"
In there you can set the upgrade you want, player and that it should be completed. Set that it should be equal to true and it will check if the player has the upgrade."
This does the trick for me :) I will take a look at "Unit uses Ability" also though.
Unit Uses Ability is for setting up a trigger that will be fired as soon as the research is complete. I thought that was what you were asking about :) Upgrade Count for Player works fine if you just want to check if an upgrade has been researched.
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Hi,
is it possible to make an action (or trigger) condition so that the action (trigger) will only go off if the owner of the triggering unit has completed upgrade XYZ? So something like:
If (Owner of (Triggering Unit) completed Upgrade XYZ) then do something
Can't find a function that does this :/
Greetz Error Ash
@ErrorAsh: Go
Unit Uses Ability
I got lucky and Beider answered me through Youtube :)
"Add a new condition then find the "Upgrade Count For Player"
In there you can set the upgrade you want, player and that it should be completed. Set that it should be equal to true and it will check if the player has the upgrade."
This does the trick for me :) I will take a look at "Unit uses Ability" also though.
@ErrorAsh: Go
Unit Uses Ability is for setting up a trigger that will be fired as soon as the research is complete. I thought that was what you were asking about :) Upgrade Count for Player works fine if you just want to check if an upgrade has been researched.