What I want to do is allow the Hellbat to benefit from the highest level upgrade researched of Infantry or Mech upgrades. I can't allow both as that allows it to have +6 upgrades and that would be broken.
If I allow it to benefit from Infantry research there is a certain problem. If Mech level 2 weapons is researched... okay, fine, it has level 2. However if later level 1 Infantry is research the Hellbat's attack upgrade goes down to 1. I just want it to benefit from the highest level research at any given time.
I apologize for being new and this is my first post/thread. I DID use the search function before posting this though and didn't find anything related to what I am trying to accomplish. If there is indeed another thread with this issue solved I apologize. I probably didn't use the right keywords. Nonetheless, I couldn't find it and my problem is here.
You need a work around what the Damage effect has a Set effect that has two additional Damage effects doing the upgrade increment but are disabled by a Player Requirement validator that uses a Requirement from the data type of the same name. The requirement then requires the one upgrade via Count Upgrade (blah) Completed or Better or the other.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thank you very much for the help. My problem has been fixed although it was slightly more complicated than your post, it pointed me in the right direction. Thanks!
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What I want to do is allow the Hellbat to benefit from the highest level upgrade researched of Infantry or Mech upgrades. I can't allow both as that allows it to have +6 upgrades and that would be broken. If I allow it to benefit from Infantry research there is a certain problem. If Mech level 2 weapons is researched... okay, fine, it has level 2. However if later level 1 Infantry is research the Hellbat's attack upgrade goes down to 1. I just want it to benefit from the highest level research at any given time.
I apologize for being new and this is my first post/thread. I DID use the search function before posting this though and didn't find anything related to what I am trying to accomplish. If there is indeed another thread with this issue solved I apologize. I probably didn't use the right keywords. Nonetheless, I couldn't find it and my problem is here.
Thank you for any help :) <3
You need a work around what the Damage effect has a Set effect that has two additional Damage effects doing the upgrade increment but are disabled by a Player Requirement validator that uses a Requirement from the data type of the same name. The requirement then requires the one upgrade via Count Upgrade (blah) Completed or Better or the other.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you very much for the help. My problem has been fixed although it was slightly more complicated than your post, it pointed me in the right direction. Thanks!