I created a tower, but the model is from a doodad. I am trying to increase the height on the attack animation origin but the model has no attachment points. Is there a way to do this?
In Launch Site Operations, in the Operations field, add "SOpHigherBy5". Though you will probably want to duplicate the SOpHigherBy5 actor and adjust the offset to match the model you're using.
Unfortunately I am still having trouble. I tried what you suggested in the Target - Launch Site Ops + section of the Photon Cannon Attack but it didn't have any effect. I also tried it in the Target - Launch Site and Target - Launch Site Fallback sections. The Target - Launch Site Fallback did cause a response from the animation. However now instead of appearing from the base of the doodad, the animation comes from verrrry high up. I tried adjusting the Z in the file but it didn't have any affect.
I created a tower, but the model is from a doodad. I am trying to increase the height on the attack animation origin but the model has no attachment points. Is there a way to do this?
Thanks!!
In Launch Site Operations, in the Operations field, add "SOpHigherBy5". Though you will probably want to duplicate the SOpHigherBy5 actor and adjust the offset to match the model you're using.
Thanks for your response!
Unfortunately I am still having trouble. I tried what you suggested in the Target - Launch Site Ops + section of the Photon Cannon Attack but it didn't have any effect. I also tried it in the Target - Launch Site and Target - Launch Site Fallback sections. The Target - Launch Site Fallback did cause a response from the animation. However now instead of appearing from the base of the doodad, the animation comes from verrrry high up. I tried adjusting the Z in the file but it didn't have any affect.
Do you have any idea why it would do this?
Bump.. this is driving me crazy. Anyone have an idea?