For example, I put a custom model on a Marine, and when it walks up a hill, the custom model doesnt "slope up" to match the angle of ascent
instead the front of the model just clips into the ground (the model stays looking straight forward and doesnt rotate up)
However, if i put the same custom model on a hellion, when it walks up a hill, the custom model will slope up and match the angle of ascent as if it going up the hill
What causes the difference between putting a custom model on a Marine vs on a hellion?
Under the Model data type there are fields called tipability width and length which take the average angle of the terrain covered by that plane. The Art: Tipability field determines how far the x and y axis can be tipped with 1 being 90 degrees. For Model type actors you need to use the SOp (Tipability) SOp but this has a disadvantage in that it also actos like a SOp (Shadow) SOp forcing the actor the hug the ground which may not be wanted for more complex creations or flying units. A solution to this is to have a model actor with the tipability that has an attatchement at a height of 255 that the SOp (Forward Vector) then follows.
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For example, I put a custom model on a Marine, and when it walks up a hill, the custom model doesnt "slope up" to match the angle of ascent
instead the front of the model just clips into the ground (the model stays looking straight forward and doesnt rotate up)
However, if i put the same custom model on a hellion, when it walks up a hill, the custom model will slope up and match the angle of ascent as if it going up the hill
What causes the difference between putting a custom model on a Marine vs on a hellion?
Tipability under the model properties is what makes units follow the curve of the ground.
Under the Model data type there are fields called tipability width and length which take the average angle of the terrain covered by that plane. The Art: Tipability field determines how far the x and y axis can be tipped with 1 being 90 degrees. For Model type actors you need to use the SOp (Tipability) SOp but this has a disadvantage in that it also actos like a SOp (Shadow) SOp forcing the actor the hug the ground which may not be wanted for more complex creations or flying units. A solution to this is to have a model actor with the tipability that has an attatchement at a height of 255 that the SOp (Forward Vector) then follows.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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