In my map units are spawned in using triggers then told to attack move to the nearest armoured unit that isn't on the same team.
But if you wall up an area on or around cliffs and build closer to the spawn location than your wall the units get confused and stick to the cliff sides
Iv even tried the forcefield footprint trick but no joy any ideas?
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In my map units are spawned in using triggers then told to attack move to the nearest armoured unit that isn't on the same team.
But if you wall up an area on or around cliffs and build closer to the spawn location than your wall the units get confused and stick to the cliff sides
Iv even tried the forcefield footprint trick but no joy any ideas?