I'm making a map with a dynamically-created maze and having problems with how actors(doodads) are interacting with the Black Mask fog of war.
When I set the fog to grey mask (or change 'Hidden' to disabled in Black Mask in the data editor) actors will appear after being created via the trigger editor. However, if I use black mask with hidden disabled, the triggers will not appear at all.
I want the walls and stairs to appear on the map after being explored, but not before. Is there a way to do this?
I'm making a map with a dynamically-created maze and having problems with how actors(doodads) are interacting with the Black Mask fog of war.
When I set the fog to grey mask (or change 'Hidden' to disabled in Black Mask in the data editor) actors will appear after being created via the trigger editor. However, if I use black mask with hidden disabled, the triggers will not appear at all.
I want the walls and stairs to appear on the map after being explored, but not before. Is there a way to do this?
Thanks in advance.
@samwise210: Go
It seems you are the one who posted the same question in offical forum. I can paste my answer again:
1]You go to Map->Map Info->Option and set Unexplored Area to Black Mask.
2]Modify your Doodad's Actor - Fog Visibility field, and change it to Visible
Thanks, that worked great!