So I've never touched anything to do with the lift off abilities for the starport and factory but for some reason they require or refund minerals or vespine. I know I'm probably overlooking the obvious but I'm missing where I can zero those costs out.
Also how do I constrain blink to one region? I want the unit to be able to blink anywhere on his own platform but not on anyone elses.
As default, liftoff/land shouldn't cost or refund minerals or vespene. If they do, you probally edited the cost of the barracks or flying barracks without editing the cost of the other unit. Also, you could have changed the cost of the morph abilities, but Im guessing you touched the unit cost. So just remember to change the cost of both the flying and the grounded version when you change the cost.
About blink, What I would do is make a blink ability that does nothing, then make a trigger run when that ability is used, check if the target point is within the region, and if it is, you apply the effects related to blink to the unit from the trigger editor.
Ahh, that would explain why the problem didn't happen with the barracks lift off. I only changed the prices of the factory and starport. I'll try to muddle through the blink thing as well. Seems simple enough. Thanks.
So I've never touched anything to do with the lift off abilities for the starport and factory but for some reason they require or refund minerals or vespine. I know I'm probably overlooking the obvious but I'm missing where I can zero those costs out.
Also how do I constrain blink to one region? I want the unit to be able to blink anywhere on his own platform but not on anyone elses.
Thanks in advance.
As default, liftoff/land shouldn't cost or refund minerals or vespene. If they do, you probally edited the cost of the barracks or flying barracks without editing the cost of the other unit. Also, you could have changed the cost of the morph abilities, but Im guessing you touched the unit cost. So just remember to change the cost of both the flying and the grounded version when you change the cost.
About blink, What I would do is make a blink ability that does nothing, then make a trigger run when that ability is used, check if the target point is within the region, and if it is, you apply the effects related to blink to the unit from the trigger editor.
Ahh, that would explain why the problem didn't happen with the barracks lift off. I only changed the prices of the factory and starport. I'll try to muddle through the blink thing as well. Seems simple enough. Thanks.
You can also have "If unit 'blink unit' enters region 1, then enable ability for 'blink unit'
Then have another trigger that disables the ability.
Not sure of the exact information but I know you can do that.
That's an easy one :)
Although, if you do that, you will still be able to blink to a position outside the region. As I understood it, that was the problem.
Yeah, right now he can blink anywhere on the map and I don't ever want him leaving his platform.