Problem is like the title says. I've created new units based off old ones and set all the actors/missiles/weapons/effects etc up so that all works great, but the weapons fire from the centre of unit's base. I've searched and searched the attack actor and couldn't find where the launch point is. Anyone know?
@Maul2:
make sure the missile actor is correct in the attack actor
check the launch attachment points and such in the attack actor
those are the main things
Launch Attachment Query is the field you're looking for.
The default is AMAttachWeapon00 which works well most of the time but certain units don't have a "Weapon 0", for example Marauders have "WeaponLeft" and "WeaponRight", so check what attachment points are available in the previewer.
I just checked it out and the attachment point is AMPatternMissileTurret (my unit is a missile turret), which is the same as the original missile turret uses.
@mavreck
The missile actor doesn't appear to be linked to the attack actor, but this is the same as the original
To make your unit attack from the spot you want it to and not the base of the unit you have to go through a series of things to do.
1. I assume you have your Missile/Damage actors copied correctly, otherwise find out how to do that first.
2. Double click your Missile Actor and hit suggest underneath the top box-it should copy the name of your Missile Actor.
3.Go to your damage actor and scroll down to where you see Missile (or Art - Missile whichever setting you have on) Doubleclick this and type in the name of your Missile Actor. THIS IS VERY IMPORTANT!
4. Your "Launch Attachment Querry +" box uses the actor whose name appears in the previously mentioned "Art - Missile" or "Missile" box located in your Attack actor.
5. Double click on the "Launch Attachment Querry +" box and hit the "Direct" bubble at the top (not sure how the other bubble works) Now you can change where your "Missile" actor launches from.
For example, these settings used with a photon cannon will Launch a Photon Cannon Attack Missile from the Turret of the photon cannon:
This is used for anything that launches a missile: units such as stalkers and buildings such as missile turrets. For everything else im not sure if it will or will not work.
TYVM everyone who helped me figure this out especially Kurodragon, hope it helps everyone else before they waste 8 hours of their lives to try and puzzle it out.
what is this "Damage Actor" you speak of .... what exactly would be the damage actor on the photoncannon weapon
Im having the same exact problem as stated above and im not entirely sure where you are talking about
4. Your "Launch Attachment Querry +" box uses the actor whose name appears in the previously mentioned "Art - Missile" or "Missile" box located in your Attack actor.
not really sure what the "attack actor" is either.
Found it the value "CActorAction Missile" was named by the duplication process incorrectly
was: PhotonCannonAttack2Missle
changed to: PhotonCannonAttackMissile2
dunno why the duplication process named it like that
Problem is like the title says. I've created new units based off old ones and set all the actors/missiles/weapons/effects etc up so that all works great, but the weapons fire from the centre of unit's base. I've searched and searched the attack actor and couldn't find where the launch point is. Anyone know?
Launch Attachment Query is the field you're looking for.
The default is AMAttachWeapon00 which works well most of the time but certain units don't have a "Weapon 0", for example Marauders have "WeaponLeft" and "WeaponRight", so check what attachment points are available in the previewer.
You might be missing Ref_Weapon attachment point in data editor's unit query field.
Actually, what Riley said...
@RileyStarcraft: Go
I just checked it out and the attachment point is AMPatternMissileTurret (my unit is a missile turret), which is the same as the original missile turret uses.
@mavreck
The missile actor doesn't appear to be linked to the attack actor, but this is the same as the original
Bump
@ajilejay: Go
Ahh it was steps 2 and 3 that helped. Couldn't find that post when I searched. Thanks heaps!
what is this "Damage Actor" you speak of .... what exactly would be the damage actor on the photoncannon weapon
Im having the same exact problem as stated above and im not entirely sure where you are talking about
4. Your "Launch Attachment Querry +" box uses the actor whose name appears in the previously mentioned "Art - Missile" or "Missile" box located in your Attack actor.
not really sure what the "attack actor" is either.
Found it the value "CActorAction Missile" was named by the duplication process incorrectly
was: PhotonCannonAttack2Missle
changed to: PhotonCannonAttackMissile2
dunno why the duplication process named it like that