In the Campaign map named "TTychus04" (one of those Tal'darim missions the one with the big fire wall if you know what I'm talking about) it has Vespene Geysers that are tinted sort of a maroon, redish color. Now, I have checked all over the models, and tried seeing if perhaps it was an alternate model like the dark protoss, but it was not. I would like to apply this JUST to the Rich Vespene Geyser, to distinguish the difference between the two, however, I cannot find it anywhere... Is this a tileset-based thing perhaps? If so, is there a way to apply it to just the Rich Vespene Geyser that anyone knows of? I'd appreciate any help on this matter.
Ok, a couple things, I see the redstone larva falls model, I'm not sure about a texture for it though. Also, could you give a bit more detail as to exactly what I would use for each event under the actor? I'm not sure what I would use for the Model Swap or Set Tint Color. Sorry for the late reply, been sick the past week.
Use the link in my signature to the tutorial on texture swapping by the Texture Select By Id event action. The other link is a pic showing various units using the texture I mentioned
Just have an Actor Creation event leading to the action. With the model swap just swap it to a different model you want. As for the Set Tint Color that applies a filter on the visual so needs to be adjusted according to the colours of the existing textures.
In the Campaign map named "TTychus04" (one of those Tal'darim missions the one with the big fire wall if you know what I'm talking about) it has Vespene Geysers that are tinted sort of a maroon, redish color. Now, I have checked all over the models, and tried seeing if perhaps it was an alternate model like the dark protoss, but it was not. I would like to apply this JUST to the Rich Vespene Geyser, to distinguish the difference between the two, however, I cannot find it anywhere... Is this a tileset-based thing perhaps? If so, is there a way to apply it to just the Rich Vespene Geyser that anyone knows of? I'd appreciate any help on this matter.
Well you can always just alter the events of your existing ones to use Model Swap, Texture Select By ID and Set Tint Color on actor creation.
Some models can also natually assume properties of the tileset they are on, only with Doodad type actors can you specify which.
Just try the redstone larva falls texture, it goes with anything.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok, a couple things, I see the redstone larva falls model, I'm not sure about a texture for it though. Also, could you give a bit more detail as to exactly what I would use for each event under the actor? I'm not sure what I would use for the Model Swap or Set Tint Color. Sorry for the late reply, been sick the past week.
Use the link in my signature to the tutorial on texture swapping by the Texture Select By Id event action. The other link is a pic showing various units using the texture I mentioned
Just have an Actor Creation event leading to the action. With the model swap just swap it to a different model you want. As for the Set Tint Color that applies a filter on the visual so needs to be adjusted according to the colours of the existing textures.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg