The map I'm making incorporates a tank that has the standard cannon attack, but I've also added on an autoturret on top of it. I've got the turret on the tank, and its all good in terms of actors, but the problem I've encountered is that I am not able to find a way to dissociate this gun turret weapon from the main cannon weapon, so only 1 will be firing at a time. Additionally, I was also not able to find a way to dissociate the weapon turrets so that the gun turret can turn one way and the cannon turret can turn another. In that case, is it also possible to make them attack different enemies? I've been toying around with the weapon flags to no avail.
So case in point is I'd like two completely independent weapons on the same unit. Any help is appreciated and thanks in advance!
the backswing of the weapon can do that or make the weapon channeling.
The goliath has no problems. Just set the flag on the weapon so it does not have to attack the attack target. Otherwise just use the flags of the diamond back weapon.
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Thanks a lot, I can't believe I forgot about the goliath to use as a reference! In any case, the weapons work great now, but I still can't seem to figure out how to make the turrets turn independently, because I'd like the gun turret to aim one way and the cannon turret to aim the other, for example if the gun is shooting an air unit which the cannon cannot. I have tried making 2 actors for the same unit, one which holds the turret and turns it, and the other which is just the normal tank with the cannon. I can understand that usually they will aim at the same target because it is the same unit that is aiming, as I have not changed anything to the contrary, but I have only had partial success with this process. I have the cannon attack coming from the second actor that I made. Both actors are the tank, I have just copied and pasted the original actor, the only difference being the second one has had the x and y scaled to 0.01 and I have removed the walk animation.
I looked at how the goliath aims at 2 units, and it will only aim with the autocannon. The missiles are able to make a sharp turn to attack a target behind it. If you have any ideas on how to separate these turrets, I'd appreciate the help. Thanks again!
The map I'm making incorporates a tank that has the standard cannon attack, but I've also added on an autoturret on top of it. I've got the turret on the tank, and its all good in terms of actors, but the problem I've encountered is that I am not able to find a way to dissociate this gun turret weapon from the main cannon weapon, so only 1 will be firing at a time. Additionally, I was also not able to find a way to dissociate the weapon turrets so that the gun turret can turn one way and the cannon turret can turn another. In that case, is it also possible to make them attack different enemies? I've been toying around with the weapon flags to no avail.
So case in point is I'd like two completely independent weapons on the same unit. Any help is appreciated and thanks in advance!
the backswing of the weapon can do that or make the weapon channeling.
The goliath has no problems. Just set the flag on the weapon so it does not have to attack the attack target. Otherwise just use the flags of the diamond back weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks a lot, I can't believe I forgot about the goliath to use as a reference! In any case, the weapons work great now, but I still can't seem to figure out how to make the turrets turn independently, because I'd like the gun turret to aim one way and the cannon turret to aim the other, for example if the gun is shooting an air unit which the cannon cannot. I have tried making 2 actors for the same unit, one which holds the turret and turns it, and the other which is just the normal tank with the cannon. I can understand that usually they will aim at the same target because it is the same unit that is aiming, as I have not changed anything to the contrary, but I have only had partial success with this process. I have the cannon attack coming from the second actor that I made. Both actors are the tank, I have just copied and pasted the original actor, the only difference being the second one has had the x and y scaled to 0.01 and I have removed the walk animation.
I looked at how the goliath aims at 2 units, and it will only aim with the autocannon. The missiles are able to make a sharp turn to attack a target behind it. If you have any ideas on how to separate these turrets, I'd appreciate the help. Thanks again!
Cough...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg