Hi, I'm having some trouble with unit models. The model, Colonist (Male) is a variation unit which is in the Campaign pack of models. If you place a Colonist (Male) unit in the editor it comes up as a random one of seven variation of the unit. I am wondering how you would get at these variations to put them all into separate units. I can't find their models anywhere. (At least not any with general stand and run animations).
I have very little experience with this but I'm kind of trying to do the same thing. You can choose what exact model you want when you edit a Unit's Model. There is also a folder there for ColonistMale Animations which I'm assuming applies to all the models since they're all very similar and probably have the same skeletons (at least if I were Blizz I'd do that). But I cannot find where to change a unit's general stand/run animations. My unit has Death and Attack animations but no entry for general.
I don't understand it at all. If you select Colonist (Male) and press enter to change who its controlled and such, you can change the variation but there are 3 choices even though when you place one of these units they range all over the place, like 8 if you keep placing more of them. Like they have a random chance to add a backpack on the model or not and all kinds of stuff, except how do you get to all these models? They aren't selectable in the data section, URGGGG!!!!
This has nothing to do with actor, or little, as the actor only creates the model, it has to do with the model itself that is created by the actor.
Unit birth > creates Actor, That creates a Model.
The model can have , instead of selected a specific model, selected a whole directory, then it checks for the "vatiation count, and replaces the _00, _01 etc of the model itself.
Theroy Example: to have a zealot look like a hydralist and a marine somtime , you would have to put them in the same directory, rename properly, and then select that directory thou your model.
the problem is, that the models'model selection is not allowing ME to select a directory...
and i dont know why.
The work around is to copy paste it from a premade selection.
Ceratul, I never tried the way you suggested because I just figured it would do the same problem i'm having which is create a black sphere in the editor representing a 'null' model. But....
I don't think there's an easier way to access some of these models so I decided to re-trigger my map to make it work, I'm posting if anyone was ever curious... I just placed all the variations of the Colonist unit and triggered it to move and hide the units instead of create and remove, therefore the it wont be a random variation showing, takes more time doing this and you have to initially place as many sets of the units as you have players but its the only way around this. Cheers
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi, I'm having some trouble with unit models. The model, Colonist (Male) is a variation unit which is in the Campaign pack of models. If you place a Colonist (Male) unit in the editor it comes up as a random one of seven variation of the unit. I am wondering how you would get at these variations to put them all into separate units. I can't find their models anywhere. (At least not any with general stand and run animations).
I have very little experience with this but I'm kind of trying to do the same thing. You can choose what exact model you want when you edit a Unit's Model. There is also a folder there for ColonistMale Animations which I'm assuming applies to all the models since they're all very similar and probably have the same skeletons (at least if I were Blizz I'd do that). But I cannot find where to change a unit's general stand/run animations. My unit has Death and Attack animations but no entry for general.
I don't understand it at all. If you select Colonist (Male) and press enter to change who its controlled and such, you can change the variation but there are 3 choices even though when you place one of these units they range all over the place, like 8 if you keep placing more of them. Like they have a random chance to add a backpack on the model or not and all kinds of stuff, except how do you get to all these models? They aren't selectable in the data section, URGGGG!!!!
I would guess it has to do with actors. But I dont know, sorry.
This has nothing to do with actor, or little, as the actor only creates the model, it has to do with the model itself that is created by the actor.
Unit birth > creates Actor, That creates a Model.
The model can have , instead of selected a specific model, selected a whole directory, then it checks for the "vatiation count, and replaces the _00, _01 etc of the model itself.
Theroy Example: to have a zealot look like a hydralist and a marine somtime , you would have to put them in the same directory, rename properly, and then select that directory thou your model.
the problem is, that the models'model selection is not allowing ME to select a directory... and i dont know why.
The work around is to copy paste it from a premade selection.
Ceratul, I never tried the way you suggested because I just figured it would do the same problem i'm having which is create a black sphere in the editor representing a 'null' model. But.... I don't think there's an easier way to access some of these models so I decided to re-trigger my map to make it work, I'm posting if anyone was ever curious... I just placed all the variations of the Colonist unit and triggered it to move and hide the units instead of create and remove, therefore the it wont be a random variation showing, takes more time doing this and you have to initially place as many sets of the units as you have players but its the only way around this. Cheers