In terms of Projectile units, they fly out to the impact location and dissapear, but what i'd like to have is ships that can fire at a unit, but have the lasers move past the unit if they miss. I've got the missiles set to currently hit target point and not target unit. What i need to know is how to launch a missile that simply flies straight out when the unit is agro'd, i can limit the range with duration behaviors and kill effects.
Use a create persistent effect to change the target point (using the periodic offset field, a very handy trick) or change the mover for the projectile so it's thrown instead of guided.
In terms of Projectile units, they fly out to the impact location and dissapear, but what i'd like to have is ships that can fire at a unit, but have the lasers move past the unit if they miss. I've got the missiles set to currently hit target point and not target unit. What i need to know is how to launch a missile that simply flies straight out when the unit is agro'd, i can limit the range with duration behaviors and kill effects.
Any help is appreciated!
Use a create persistent effect to change the target point (using the periodic offset field, a very handy trick) or change the mover for the projectile so it's thrown instead of guided.
@RileyStarcraft: Go
Thanks a ton! I've been messing around for an hour with this, learned a lot but it was about that time for a solution :)