I just finished going through RileyStarcrafts custom ability tutorial and I ran into a few hang-ups. If anyone is familar with this tutorial or the data editor, maybe you could help me. When I test out the ability, it does not shoot outward from the caster, the persitent effect occurs 8 times at the position of the caster. I have set 8 seperate off-sets in the periodic offset of the (shockwave-blast persistent) effect. This should cause the ability to cast outward, but it is not. Also, when I cast the ability it does 10 damage to the caster, even though I flagged the caster not to be effected by it.
If anyone knows what I'm talking about and might know a solution, it would be greatly appreciated. (=
This has to do with something that was changed since beta, nowadays when you create a Model actor by default its host is set to _Selectable. Under the Host field for the model actor, set Subject to blank instead of _Selectable and it should fix that. As for the caster taking damage, under the search area effect add Caster to the Exclude field. (I believe in the tutorial I had exempted player and allied units within the search filters so it wasn't necessary to explicitly exclude the caster.)
Thank you so much! That fixed it. (= Awesome tutorial, very well though out and easy to follow. I figured that something had changed in the editor because I went through the process a few times trying to figure out what went wrong. Thank goodness that all that effort didn't go to waste. Thanks again so much. (=
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I just finished going through RileyStarcrafts custom ability tutorial and I ran into a few hang-ups. If anyone is familar with this tutorial or the data editor, maybe you could help me. When I test out the ability, it does not shoot outward from the caster, the persitent effect occurs 8 times at the position of the caster. I have set 8 seperate off-sets in the periodic offset of the (shockwave-blast persistent) effect. This should cause the ability to cast outward, but it is not. Also, when I cast the ability it does 10 damage to the caster, even though I flagged the caster not to be effected by it.
If anyone knows what I'm talking about and might know a solution, it would be greatly appreciated. (=
This has to do with something that was changed since beta, nowadays when you create a Model actor by default its host is set to _Selectable. Under the Host field for the model actor, set Subject to blank instead of _Selectable and it should fix that. As for the caster taking damage, under the search area effect add Caster to the Exclude field. (I believe in the tutorial I had exempted player and allied units within the search filters so it wasn't necessary to explicitly exclude the caster.)
@RileyStarcraft: Go
Thank you so much! That fixed it. (= Awesome tutorial, very well though out and easy to follow. I figured that something had changed in the editor because I went through the process a few times trying to figure out what went wrong. Thank goodness that all that effort didn't go to waste. Thanks again so much. (=