I saw the other threads but no one has post a solution... also don't like necroing
Looking for some help to do something like this either with a trigger or using an item ability
I want it so when my hero gets say "Gun" he gains the Ghost Sniper ability too. (also dropping the gun would remove this ability)
I tried this with an item, but cant seem to get it to work when the item goes into the inventory, the Ability which is attached to the item doesn't appear on the skill bar... I assume due to something I lack in knowing the new editor =/
Or for a trigger something like:
Events: Unit - Any Unit Gains Any Item
Condition: (Unit type of (Triggering unit)) == Ranger Skill
Actions: Unit - Add 4 Ghost - Cloak to (Triggering unit) from (Triggering inventory item)
I messed with adding and subtracting abilities on my own map, and I did not find a good way to accomplish changing a command card dynamically. What I did find though is the ability to hide/show or enable/disable abilities on units. So what I did was added the ability to any unit that I wanted to be able to gain or lose the ability, and then added the ability to their command card. Now the unit has the ability, and you can hide/disable it on initialization or item drop, and show/enable it on item pickup. I hope this helps, although it does not sound like exactly what you wanted....
I was hoping I didn't have to do that =/ Its kinda lame you can't add a skill to the command card with a trigger... and it wouldn't be that hard to do if they did allow it.
I saw the other threads but no one has post a solution... also don't like necroing
Looking for some help to do something like this either with a trigger or using an item ability
I want it so when my hero gets say "Gun" he gains the Ghost Sniper ability too. (also dropping the gun would remove this ability)
I tried this with an item, but cant seem to get it to work when the item goes into the inventory, the Ability which is attached to the item doesn't appear on the skill bar... I assume due to something I lack in knowing the new editor =/
Or for a trigger something like:
Events: Unit - Any Unit Gains Any Item
Condition: (Unit type of (Triggering unit)) == Ranger Skill
Actions: Unit - Add 4 Ghost - Cloak to (Triggering unit) from (Triggering inventory item)
Any help is welcome, thanks!~
@RighteousRage: Go
I messed with adding and subtracting abilities on my own map, and I did not find a good way to accomplish changing a command card dynamically. What I did find though is the ability to hide/show or enable/disable abilities on units. So what I did was added the ability to any unit that I wanted to be able to gain or lose the ability, and then added the ability to their command card. Now the unit has the ability, and you can hide/disable it on initialization or item drop, and show/enable it on item pickup. I hope this helps, although it does not sound like exactly what you wanted....
I was hoping I didn't have to do that =/ Its kinda lame you can't add a skill to the command card with a trigger... and it wouldn't be that hard to do if they did allow it.
Thanks for the response
@RighteousRage: Go
Try looking at some of the campaign maps, I know they did something of the sort with the secret mission.