I'm currently remaking the Lockdown ability for my Ghosts cloning off of the Graviton Beam.
I've gotten everything to work properly, changed required targets to Mechanical, proper energy cost, proper cloning of abilities to prevent interference with the Phoenix, etc.
One of the problems I've run into is I don't know how to get rid of the little beam thing that connects from my ghost to the graviton ball. I figure (read: hope) they are two separate parts of the effect and I can simply keep the good looking energy ball. I haven't the slightest idea where to look to change that information.
Is it an actor?
My other issue is that I'd like to retain the classic look of the ghost firing a small missile projectile and then the effect taking place rather than it being instantaneous as I have it right now.
Any help would be appreciated. I did tons of maps for SC1 and WC3, but this editor is so powerful, it makes finding the simple things a little challenging for me.
Your going to have to make it so the ghost doesn't actually cast the lockdown but only fires the missile, the missile then would cast the ability when it reaches its target.
I'm not sure exactly how to do this exactly but I know the missile will have to be its own separate unit. I would suggest looking at the marauders default attack as it will be similar to its weapon.
Look through your actors effects + and see if its creating it or look through all of the content dealing with the ability to see if you cant find that links to it.
Hello, this is my first post here on Sc2.
I'm currently remaking the Lockdown ability for my Ghosts cloning off of the Graviton Beam. I've gotten everything to work properly, changed required targets to Mechanical, proper energy cost, proper cloning of abilities to prevent interference with the Phoenix, etc.
One of the problems I've run into is I don't know how to get rid of the little beam thing that connects from my ghost to the graviton ball. I figure (read: hope) they are two separate parts of the effect and I can simply keep the good looking energy ball. I haven't the slightest idea where to look to change that information.
Is it an actor?
My other issue is that I'd like to retain the classic look of the ghost firing a small missile projectile and then the effect taking place rather than it being instantaneous as I have it right now.
Any help would be appreciated. I did tons of maps for SC1 and WC3, but this editor is so powerful, it makes finding the simple things a little challenging for me.
@LowestFormOfWit: Go
Still in the dark about this.
Your going to have to make it so the ghost doesn't actually cast the lockdown but only fires the missile, the missile then would cast the ability when it reaches its target.
I'm not sure exactly how to do this exactly but I know the missile will have to be its own separate unit. I would suggest looking at the marauders default attack as it will be similar to its weapon.
@ZeroAme: Go
I see. I'll definitely take a look at that. Any insight as to the visual problem of removing the beam that connects the ghost to the graviton ball?
@LowestFormOfWit: Go
Look through your actors effects + and see if its creating it or look through all of the content dealing with the ability to see if you cant find that links to it.
Yea if you've just used Graviton Beam instead of creating a new ability, check the Actor - Events.