Okay Here is the deal I have a hero with 11 abilities and only 10 spare Command Card slots on the main page. What I was hoping to do is have 1 slot where two abilities are placed but only 1 because viewable/usable based on what particular (research/talents) the user selects. So far I'm not quite sure if this can be done. What it's looking like to me is the requirements option for each skill, but my major question is if there will be any issues with having both skills overlapped on the single command card slot and what I would really prefer is that particular slot to be black (not grayed out) until the user completes the research/talent and then have it place the appropriate skill button. Anyone know if that can be done in game? and if so willing to point me in the right direction? Thanks in advance.
Edit: Yes I know about Sub menus. I just refuse to use them until either we the users figure out how to make the sub menu stay on that page after using the ability or blizzard adds that function (assuming they haven't).
Add a "show" requirement. It's in requirement.
Use: Grey-ed out
Show: No Button
You are probably saying... Oh I tried that. I added in requirement on the buttons.
Wrong. You did try it but "show" only works on requirement within the triggering data
You have to put the requirement in
Behavior - Requirement
OR
Ability - Commands - Requirement
Okay Here is the deal I have a hero with 11 abilities and only 10 spare Command Card slots on the main page. What I was hoping to do is have 1 slot where two abilities are placed but only 1 because viewable/usable based on what particular (research/talents) the user selects. So far I'm not quite sure if this can be done. What it's looking like to me is the requirements option for each skill, but my major question is if there will be any issues with having both skills overlapped on the single command card slot and what I would really prefer is that particular slot to be black (not grayed out) until the user completes the research/talent and then have it place the appropriate skill button. Anyone know if that can be done in game? and if so willing to point me in the right direction? Thanks in advance.
Edit: Yes I know about Sub menus. I just refuse to use them until either we the users figure out how to make the sub menu stay on that page after using the ability or blizzard adds that function (assuming they haven't).
Add a "show" requirement. It's in requirement.
Use: Grey-ed out
Show: No Button
You are probably saying... Oh I tried that. I added in requirement on the buttons.
Wrong. You did try it but "show" only works on requirement within the triggering data
You have to put the requirement in
Behavior - Requirement
OR
Ability - Commands - Requirement
http://forums.sc2mapster.com/development/project-workplace/3347-wc3-hero-unit-library/#p1
I used "show" requirement for behaviors since you have to stack buttons for leveling behaviors (hopefully blizzard will fix this)
thanks much Zifoon