I have made a item shop with the tutoriral of Bifuu. But when i click buy, the item appear near the shop, not at the hero's inventory. Any suggestion??
I've been having some issues with shop buying as well. Pawning works well, you set the range to like 100 for the pawn ability and when you drop an item onto the shop (even from far away), your guy will walk up to it and sell it (I also have flag of "Smart" to On). Can't figure out how to display mineral cost of items on the items outside of writing the amount on the button's tooltip atm... but pretty close to war3 here!
And yeah, try this for shop buying: Make your hero's Inventory ability have Range 3. Make Interact of Range 3. Make the Train ability have range 3. Make sure you are quite close to the shop, and then buy the item. Also make sure your item-container for your inventory has the classes that the item your buying is. This should work....
But! Even with all this... I still have an issue if I have a weapon already (in equip-weapon slot), and then I go buy a weapon from the shop... it appears on the ground (I have one equip-weapon slot, and then 32 slots for anything... yet the bought weapon doesn't go to "anything" area, it goes to the ground).
I'm not sure what to do with buying atm... perhaps we're not doing it totally the right way yet? I don't know... outside of Bifuu I haven't seen much talk on this area.
Quote from OneTwoSC:
@MrZ3r0: Go
But! Even with all this... I still have an issue if I have a weapon already (in equip-weapon slot), and then I go buy a weapon from the shop... it appears on the ground (I have one equip-weapon slot, and then 32 slots for anything... yet the bought weapon doesn't go to "anything" area, it goes to the ground).
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You have to make it so all the slots have the weapon's item classification in their classification list. You can put multiple classifications. As long as Equip isn't enabled they cant equip the weapon from a normal slot, only the slots with Equip enabled.
Quote from OneTwoSC:
@MrZ3r0: Go
But! Even with all this... I still have an issue if I have a weapon already (in equip-weapon slot), and then I go buy a weapon from the shop... it appears on the ground (I have one equip-weapon slot, and then 32 slots for anything... yet the bought weapon doesn't go to "anything" area, it goes to the ground).
You have to make it so all the slots have the weapon's item classification in their classification list. You can put multiple classifications. As long as Equip isn't enabled they cant equip the weapon from a normal slot, only the slots with Equip enabled.
He said that he already have 32 slots for everything, i have 45 too and it work well for me.
Quote from OneTwoSC:
@MrZ3r0: Go
But! Even with all this... I still have an issue if I have a weapon already (in equip-weapon slot), and then I go buy a weapon from the shop... it appears on the ground (I have one equip-weapon slot, and then 32 slots for anything... yet the bought weapon doesn't go to "anything" area, it goes to the ground).
You have to make it so all the slots have the weapon's item classification in their classification list. You can put multiple classifications. As long as Equip isn't enabled they cant equip the weapon from a normal slot, only the slots with Equip enabled.
I have made a item shop with the tutoriral of Bifuu. But when i click buy, the item appear near the shop, not at the hero's inventory. Any suggestion??
Bump~
@MrZ3r0: Go
I've been having some issues with shop buying as well. Pawning works well, you set the range to like 100 for the pawn ability and when you drop an item onto the shop (even from far away), your guy will walk up to it and sell it (I also have flag of "Smart" to On). Can't figure out how to display mineral cost of items on the items outside of writing the amount on the button's tooltip atm... but pretty close to war3 here!
And yeah, try this for shop buying: Make your hero's Inventory ability have Range 3. Make Interact of Range 3. Make the Train ability have range 3. Make sure you are quite close to the shop, and then buy the item. Also make sure your item-container for your inventory has the classes that the item your buying is. This should work....
But! Even with all this... I still have an issue if I have a weapon already (in equip-weapon slot), and then I go buy a weapon from the shop... it appears on the ground (I have one equip-weapon slot, and then 32 slots for anything... yet the bought weapon doesn't go to "anything" area, it goes to the ground).
I'm not sure what to do with buying atm... perhaps we're not doing it totally the right way yet? I don't know... outside of Bifuu I haven't seen much talk on this area.
Still can't work :(
I'm sure to change all the range to 3 (after read your suggest), but it still don't work.
Nevermind, i fix it, i think it was the target filter problem. And also the weapon item go directly to the inventory :D
Quote from OneTwoSC:
@MrZ3r0: Go
But! Even with all this... I still have an issue if I have a weapon already (in equip-weapon slot), and then I go buy a weapon from the shop... it appears on the ground (I have one equip-weapon slot, and then 32 slots for anything... yet the bought weapon doesn't go to "anything" area, it goes to the ground).
----
You have to make it so all the slots have the weapon's item classification in their classification list. You can put multiple classifications. As long as Equip isn't enabled they cant equip the weapon from a normal slot, only the slots with Equip enabled.
He said that he already have 32 slots for everything, i have 45 too and it work well for me.
yeah it does... so that's why I'm puzzled :/
I still have this problem in my map, Im curious of what the Target filter problem was MrZ3ro is referring too.