i am making a map and i have 2 questions:
1. how do i make a nydus worm spawn unit... like if i want a unit to spawn from in it and the nydus worm to immidiatly unload him... how i do it?
2. how do i make units spawn in the end of the map and come from the end of the map in a dropship and make dropship unload and return to the end of the map? if anyone played final stand they do it there....
i am making a map and i have 2 questions: 1. how do i make a nydus worm spawn unit... like if i want a unit to spawn from in it and the nydus worm to immidiatly unload him... how i do it? 2. how do i make units spawn in the end of the map and come from the end of the map in a dropship and make dropship unload and return to the end of the map? if anyone played final stand they do it there....
please help! thanks
You could use triggers for both (Refer to the campaign bonus mission since they do exactly what you want for 2).
If you want to go the data method:
1) Use a spawn behavior or a create unit effect and just get the nydus actor to play the unload animation when using the effects.
2) Use a load of issue order effects for spawned units to load up into the drop ship, move it, unload it, move the ship away.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg