1. How do you make units "fall?" - instead of a, lets say marine, going down a steep hill/cliff, how would I make him fall off the edge and onto a different level. Also, there must be some way to control the fall, as in control where it lands to some extent.
2. How do you attach units together? EX. Uberlisk. I saw multiple videos on custom units made without using 3DS.
1. try making a jump behavior like the reaper with some funky movers.
2. Hosting - Host - Subject and SOps. There are at least 3 good tutorials on the topic in the tutorial section of the forums. The leviathan also does that with its tentacles.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1. How do you make units "fall?" - instead of a, lets say marine, going down a steep hill/cliff, how would I make him fall off the edge and onto a different level. Also, there must be some way to control the fall, as in control where it lands to some extent.
2. How do you attach units together? EX. Uberlisk. I saw multiple videos on custom units made without using 3DS.
1. try making a jump behavior like the reaper with some funky movers.
2. Hosting - Host - Subject and SOps. There are at least 3 good tutorials on the topic in the tutorial section of the forums. The leviathan also does that with its tentacles.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
O ok, thanks :)