hello, I'm working on making an ability that only shows up once a hero reaches a certain level. Is there an easy way to create a requirement based on experience or hero level?
If you are up for a bit of reading, there is a hero tutorial which includes this (see the 3 videos in the buttom).
I haven't followed it myself, but his demonstration seems to work.
Level (or "veterancy") is a behavior. You can probably set up a requirement using the "Count Behaviors" node.
na that doesn't work. Because Counter behaviors literally "counts" behaviors, oppose to "count ability" which counts the level of the ability
S/he needs to make a level validator for each dummy behavior that corresponds with the requirement s/he may require. Hopefully this will be fixed in near future.
hello, I'm working on making an ability that only shows up once a hero reaches a certain level. Is there an easy way to create a requirement based on experience or hero level?
If you are up for a bit of reading, there is a hero tutorial which includes this (see the 3 videos in the buttom). I haven't followed it myself, but his demonstration seems to work.
http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/complete-hero/
@qerodar: Go
Level (or "veterancy") is a behavior. You can probably set up a requirement using the "Count Behaviors" node.
@SBeier: Go
well that did it, thanks for the help guys :D
na that doesn't work. Because Counter behaviors literally "counts" behaviors, oppose to "count ability" which counts the level of the ability
S/he needs to make a level validator for each dummy behavior that corresponds with the requirement s/he may require. Hopefully this will be fixed in near future.