Alright so we don't have access to mouse move, and with how triggers etc work there are valid reasons for it not being an event. But then again camera moves are events, er.. well when i think about it it doesn't make sense but we have what we have.
Anyways so just use
CameraForceMouseRelative
right?
Well i need y mouse motion to translate to camera z in that case, any suggestions?
Alright so we don't have access to mouse move, and with how triggers etc work there are valid reasons for it not being an event. But then again camera moves are events, er.. well when i think about it it doesn't make sense but we have what we have. Anyways so just use
CameraForceMouseRelative
right?
Well i need y mouse motion to translate to camera z in that case, any suggestions?
Huh?
What exactly do you want to do?
In theory listening to camera move events caused by mouse scroll, and substitute target delta y for height offset could work but it's so damn ugly.
Anyhow, I'm trying to get mouse aim in the x, z axis. (side view camera).
EDit: Sry, bad suggestion. Scratch that.