I made a map, Undead Assault 3, and since patch 1.5 I've been having problems with desyncs. At the start of the game, it seems like 70% of the time it desyncs. I suspect it's from a certain player (and getting re-invited etc.), but how exactly I don't know.
Can you find out if the dropped player is on a Mac?
Edit: Just to clarify why I'm asking, the map I develop for (Squadron TD) had an issue where Mac users were desyncing with mostly regularity. It turns out, Mac SC2 rounds off "Unit Property - Get Life Armor (Current)" slightly differently than Windows SC2 sometimes and then bam, Desync. Took forever to figure out the problem too and there may be similar issues with other properties as well if you use that anywhere.
I am having a similar problem with Desyncs in my map. Some people reported to me that they get a Desync 90% of the time. Myself I had 3 Desync in 10 games, where all players would Desync and drop right after map initialization.
However this only happens on my release to NA servers. Never happened on EU. Does anybody know what can cause this ?
My map was created on a Mac in an EU client editor. I published it to NA from a NA client, after having changed the locale from english GB to english US. Is there anything else i need to relocalize to avoid desyncs?
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I made a map, Undead Assault 3, and since patch 1.5 I've been having problems with desyncs. At the start of the game, it seems like 70% of the time it desyncs. I suspect it's from a certain player (and getting re-invited etc.), but how exactly I don't know.
Can anybody help me on this?
@composure19d: Go
Can you find out if the dropped player is on a Mac?
Edit: Just to clarify why I'm asking, the map I develop for (Squadron TD) had an issue where Mac users were desyncing with mostly regularity. It turns out, Mac SC2 rounds off "Unit Property - Get Life Armor (Current)" slightly differently than Windows SC2 sometimes and then bam, Desync. Took forever to figure out the problem too and there may be similar issues with other properties as well if you use that anywhere.
I am having a similar problem with Desyncs in my map. Some people reported to me that they get a Desync 90% of the time. Myself I had 3 Desync in 10 games, where all players would Desync and drop right after map initialization.
However this only happens on my release to NA servers. Never happened on EU. Does anybody know what can cause this ?
My map was created on a Mac in an EU client editor. I published it to NA from a NA client, after having changed the locale from english GB to english US. Is there anything else i need to relocalize to avoid desyncs?