So, I happen to play both the games Spore and Starcraft 2. If you don't know what Spore is, google it or just go to http://www.spore.com and read up on it before posting here.
I've been practicing a lot in the Starcraft 2 Galaxy editor, mostly with editing units. I've seen a lot of videos on Youtube where people have created their own Starcraft 2 custom models.... This has given me an idea.
Now, Spore, despite running on a completly different game engine, allows you to export creature and outfitted creature models at .dae, or "collada". These model files can then be easily opened up in Blender.
Now, is it possible, using programs like Blender and these .dae Spore files, to actually get one of the Spore models into the Starcraft 2 Galaxy editor engine? And possibly replace a units model with it?
This would probably require the program 3DSmax, which I don't own and cannot afford right now.
But, I have a challenge for you guys. There's no reward for winning this challenge, it's juat a fun challenge. First, aquire a Spore .dae model file, you can probably get one by downloading the Spore trial and making one if you don't own Spore. If that doesn't work, PM me and I will send you one.
So, the challenge is to get this .dae Spore file into the Starcraft 2 Galaxy editor as a unit model. To spice things up as well, if you can, add walking animations, ect.
So, is this possible? Can it be done easily? I think so, so good luck!
@bjpiers123: Go It's possible and you only need the M3 addon for blender, made by PrintIn. I have a question, do these exported models come with bones already? That would make custom animations way easier.
@bjpiers123: Go It's possible and you only need the M3 addon for blender, made by PrintIn. I have a question, do these exported models come with bones already? That would make custom animations way easier.
I'm not sure if they come with bones (I'm no pro or anything) but apon opening one in Blender, it had these little arrow like things connected to each of its joints, I think those are for posing it because if you render it out, they go away.
Also, concerning copyright issues, I don't plan on publishing a map using it, I just want to see if it's possible for fun.
Also, these models are really cool because they are made in Spore; you create them. Here's a video (old video but still good) of some example creations you can make and then export using the console command "colladaexport" (you can bring up the console in-game Spore by pressing Ctrl + Shift + C ):
@bjpiers123: GoWhat you described sounds like the bones. What about the textures? How are they handled? How many are applied to a model?
I'm pretty sure the textures come with the model, already textured on.
Also, if you want to try it yourself, go here and install this trial of the Spore Creature Creator: http://www.spore.com/trial/
When you get in the trial, just make a random creature and save it, then open the console and enter the cheat (I said how to in my last post.) I'm not sure if it will work in the trial though... It may not.
I would just send you one of my Spore .dae files but I'm not sure if that's legal if the person I'm sending it to doesn't own Spore.
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So, I happen to play both the games Spore and Starcraft 2. If you don't know what Spore is, google it or just go to http://www.spore.com and read up on it before posting here.
I've been practicing a lot in the Starcraft 2 Galaxy editor, mostly with editing units. I've seen a lot of videos on Youtube where people have created their own Starcraft 2 custom models.... This has given me an idea.
Now, Spore, despite running on a completly different game engine, allows you to export creature and outfitted creature models at .dae, or "collada". These model files can then be easily opened up in Blender.
Now, is it possible, using programs like Blender and these .dae Spore files, to actually get one of the Spore models into the Starcraft 2 Galaxy editor engine? And possibly replace a units model with it?
This would probably require the program 3DSmax, which I don't own and cannot afford right now.
But, I have a challenge for you guys. There's no reward for winning this challenge, it's juat a fun challenge. First, aquire a Spore .dae model file, you can probably get one by downloading the Spore trial and making one if you don't own Spore. If that doesn't work, PM me and I will send you one.
So, the challenge is to get this .dae Spore file into the Starcraft 2 Galaxy editor as a unit model. To spice things up as well, if you can, add walking animations, ect.
So, is this possible? Can it be done easily? I think so, so good luck!
It is probably possible To import it as .dae and export it again as .m3. But I don't know anything about moddeling so it may also not be possible.
Also, copyright issues.
@bjpiers123: Go It's possible and you only need the M3 addon for blender, made by PrintIn. I have a question, do these exported models come with bones already? That would make custom animations way easier.
That would be awesome! Good luck making it happen.
I'm not sure if they come with bones (I'm no pro or anything) but apon opening one in Blender, it had these little arrow like things connected to each of its joints, I think those are for posing it because if you render it out, they go away.
Also, concerning copyright issues, I don't plan on publishing a map using it, I just want to see if it's possible for fun.
Also, these models are really cool because they are made in Spore; you create them. Here's a video (old video but still good) of some example creations you can make and then export using the console command "colladaexport" (you can bring up the console in-game Spore by pressing Ctrl + Shift + C ):
@bjpiers123: GoWhat you described sounds like the bones. What about the textures? How are they handled? How many are applied to a model?
I'm pretty sure the textures come with the model, already textured on.
Also, if you want to try it yourself, go here and install this trial of the Spore Creature Creator: http://www.spore.com/trial/
When you get in the trial, just make a random creature and save it, then open the console and enter the cheat (I said how to in my last post.) I'm not sure if it will work in the trial though... It may not.
I would just send you one of my Spore .dae files but I'm not sure if that's legal if the person I'm sending it to doesn't own Spore.