You were probably using a _Unit alias for the Host which is why you had to turn it into a unit. Next time you just need to change the Host alias to _Doodad.
I remember trying to get that second one to work with another mapmaker. I remember he had some good ideas, but unfortunately I don't know what they were or whether they panned out. At the time, we were discussing using Tint Color (Local) which I believe sets the color of an actor for only the owning unit? Something of that nature. My best suggestion is to figure out how hallucination works and try to replicate that, except using opacity.
Could someone help me with this? I have searched the forum for some help already. I tried the Site Operations method, but I couldn't get that to work.
Thanks
Bump..
If that is not possible then how about a way to make a doodad hidden to certain player but will still be visible to everyone else.
@SynthNine:
Site operations method. If you didn't get it to work, you did it wrong :/
Ahh, thanks! I tried it again but this time I turned the doodad into a unit and it worked that way.
What about the other question? I could still use that technique as well.
@SynthNine:
You were probably using a _Unit alias for the Host which is why you had to turn it into a unit. Next time you just need to change the Host alias to _Doodad.
I remember trying to get that second one to work with another mapmaker. I remember he had some good ideas, but unfortunately I don't know what they were or whether they panned out. At the time, we were discussing using Tint Color (Local) which I believe sets the color of an actor for only the owning unit? Something of that nature. My best suggestion is to figure out how hallucination works and try to replicate that, except using opacity.
@xenrathe: Go
Idk what it was called, but there was a jass action in wc3 that you could hide units for certain players. It was fairly easy too.