Hello, I had planned to implement random loot drops by applying buff type behaviors to monsters while they were alive and then in a unit died trigger look at the behaviors then drop some loot. in my tests the behaviors do not seem to be on the (triggering unit) after it dies, i messed around with the behavior data and tried fatal damage trigger event with no luck. my fallback is to store loot info in the custom values of the monster units, unless someone can point out my error.
Hello, I had planned to implement random loot drops by applying buff type behaviors to monsters while they were alive and then in a unit died trigger look at the behaviors then drop some loot. in my tests the behaviors do not seem to be on the (triggering unit) after it dies, i messed around with the behavior data and tried fatal damage trigger event with no luck. my fallback is to store loot info in the custom values of the monster units, unless someone can point out my error.
Yes behaviors are removed from a unit on death. You can specify a death response effect for the behavior and have it spawn your loot.
@RileyStarcraft: Go
Thank you for the timely response, I'm looking into it.