i have not seen a way to simply move the minimap (this would seemingly be a nice and almost MANDTORY feature in creating custom UI). i dont believe its possible atm. in blizzards fps demo from blizzcon, the minima they used was a custom created one, as thee were no 'unit' icons or 'fog of war' display in it, it was just an image in a dialog like how most of us are making our custom minimaps. you can make minimaps pretty darn close to the built in ones, though it winds up calling quite a handful of functions to update all the units locations in the minimap regularly. there is an example of one in the asets section. i made one for my map that only updates the heroes locations but also has a zoom in/out feature. you can make them pretty customized, but yeah, no simply moving built in currently. hopefully this will be changed as it wouldnt take much changing on blizzs part i wouldnt think!
However, first of all it doesn't seem to be that easy. You need to mod the XML files for the UI.
Second, at the moment you can only mod the XML files inside the SC2 core files. I don't know of there's a way to include them into the map. There probably is / there probably will be.
so from reading this, this is modding the base mpq, not necesarrily importing to just overwirte the small part needed correct? so would i be correct in understanding this to be that its only implementable if you overwrite your base mpq with an edited one? (which would therefore change all maps, and not update by itself with a 'map download' but would have to 'map download' and 'mpq download/overwrite')?
edit; im on vaca and getting back tommorow. i wonder if you just edited the custom script or galaxy code to try to overwrite the specific frames. like if you just edited 'commandbutton04' would it knw to reference the same frame from the mpq or would it come back invalid if your specific map didnt hve a 'commandbutton04'? i will try playig with this as that would solve the cursor splat problem for custom dialogs etc...
I was fiddling around with the concept of C&C+starcraft until i realized i can't move the minimap!
Is moving the default game UI possible? I wont bother with the idea anymore if thats the case.
i have not seen a way to simply move the minimap (this would seemingly be a nice and almost MANDTORY feature in creating custom UI). i dont believe its possible atm. in blizzards fps demo from blizzcon, the minima they used was a custom created one, as thee were no 'unit' icons or 'fog of war' display in it, it was just an image in a dialog like how most of us are making our custom minimaps. you can make minimaps pretty darn close to the built in ones, though it winds up calling quite a handful of functions to update all the units locations in the minimap regularly. there is an example of one in the asets section. i made one for my map that only updates the heroes locations but also has a zoom in/out feature. you can make them pretty customized, but yeah, no simply moving built in currently. hopefully this will be changed as it wouldnt take much changing on blizzs part i wouldnt think!
It is possible: http://forums.sc2mapster.com/development/project-workplace/281-mwcomsimgoakrozsm/#p6
However, first of all it doesn't seem to be that easy. You need to mod the XML files for the UI.
Second, at the moment you can only mod the XML files inside the SC2 core files. I don't know of there's a way to include them into the map. There probably is / there probably will be.
so from reading this, this is modding the base mpq, not necesarrily importing to just overwirte the small part needed correct? so would i be correct in understanding this to be that its only implementable if you overwrite your base mpq with an edited one? (which would therefore change all maps, and not update by itself with a 'map download' but would have to 'map download' and 'mpq download/overwrite')?
edit; im on vaca and getting back tommorow. i wonder if you just edited the custom script or galaxy code to try to overwrite the specific frames. like if you just edited 'commandbutton04' would it knw to reference the same frame from the mpq or would it come back invalid if your specific map didnt hve a 'commandbutton04'? i will try playig with this as that would solve the cursor splat problem for custom dialogs etc...