I wonder if it's possible to change the assets file to use custom models in melee games.
I know that this will be only a local change and other players will not see my models, but i don't care about that.
Has anyone ever actually been banned for it? Editing the battlenet UI backgrounds and in-game unit textures (stronger team color) is very popular from what I remember.
I didn't read any confirmed cases of bans, which were caused by purely visual client-only modifications so far. As you say, modifications to the UI and the stronger team colors mod are quite popular. But keep in mind, even if they tolerate it for now, the instant you access battle.net with your modified client, they will most likely be aware of it, and you will put your account at risk of a (legitimate) ban. They might have chosen to ignore those cases for now, but when any security issues arise, or it will be able to get a significant advantage with visual modifications, or they just feel like it, they can change their mind.
In 1.4.4 the archives can be manipulated. You can find info about that on teamliquid. Something like stronger team colors is very popular. Other modifications change some sound files, some images in the main menu or some fonts.
In 1.5 that stuff won't work again as the streaming feature will repair the invalidated archives with the default files again. So there is no possibility to somehow cheat with that anymore.
As people really like some of these mods (including Dustin Browder himself), I hope Blizzard will introduce something that allows the modification of some things like the textures the game uses without replacing original files. Something like a UserMod file that can be loaded (including a disabling feature for modmakers) would be cool.
I assume replacing ogg wav dds tga files would be fine as they can't create game breaking side effects.
I would see model replacements as game breaking. With that you could just make the model of every non-protoss feedback-able unit bigger to click those units with feedback more easily as the click size is defined by the model file. So in theory you can raise the area where to click to click on a unit for infestors and ghosts only in 1.4.4 to "cheat" with it by making it much easier to cast feedback and issue a focus fire order onto those.
But we don't know if Warden makes a difference in these replacement types and creates a report in some database. Maybe Warden already bans model replacements...
I wonder if it's possible to change the assets file to use custom models in melee games. I know that this will be only a local change and other players will not see my models, but i don't care about that.
@qwertziopuy: Go
@TheAlmaity:
I suppose i must drop the idea of a low-poly highly performing starcraft then D:
@qwertziopuy: Go
Has anyone ever actually been banned for it? Editing the battlenet UI backgrounds and in-game unit textures (stronger team color) is very popular from what I remember.
I didn't read any confirmed cases of bans, which were caused by purely visual client-only modifications so far. As you say, modifications to the UI and the stronger team colors mod are quite popular. But keep in mind, even if they tolerate it for now, the instant you access battle.net with your modified client, they will most likely be aware of it, and you will put your account at risk of a (legitimate) ban. They might have chosen to ignore those cases for now, but when any security issues arise, or it will be able to get a significant advantage with visual modifications, or they just feel like it, they can change their mind.
If you can live with that, go ahead :)
In 1.4.4 the archives can be manipulated. You can find info about that on teamliquid. Something like stronger team colors is very popular. Other modifications change some sound files, some images in the main menu or some fonts.
In 1.5 that stuff won't work again as the streaming feature will repair the invalidated archives with the default files again. So there is no possibility to somehow cheat with that anymore.
As people really like some of these mods (including Dustin Browder himself), I hope Blizzard will introduce something that allows the modification of some things like the textures the game uses without replacing original files. Something like a UserMod file that can be loaded (including a disabling feature for modmakers) would be cool.
I assume replacing ogg wav dds tga files would be fine as they can't create game breaking side effects.
I would see model replacements as game breaking. With that you could just make the model of every non-protoss feedback-able unit bigger to click those units with feedback more easily as the click size is defined by the model file. So in theory you can raise the area where to click to click on a unit for infestors and ghosts only in 1.4.4 to "cheat" with it by making it much easier to cast feedback and issue a focus fire order onto those.
But we don't know if Warden makes a difference in these replacement types and creates a report in some database. Maybe Warden already bans model replacements...