Been asking this in a few topics, all of which seem to be dead by now. Maybe i was not specific enough, so ill try to make sure everyone knows what i mean lol.
Problem description:
I have a tower (doodad model) with an attached turret. This turret is inactive and constantly spinning. Attached to the turret are a few other models, so they look like orbiting the base tower. This tower actually works, so no help needed there. The problems come after i want to morph it into an upgraded Version (apart from more damage it also has an additional model orbiting).
There are two ways to upgrade a Tower like this:
- with a train ability, set to destroy itself after finish. This actually does work, as shown in the video further down. The upgraded tower is working and looking like it should. It does however take an additional supply while building, also it has that supply as a demand to even hit the button. Since i am having a supply Limit in my map this is actually a problem. Once i am at the limit i can not upgrade a tower anymore, since i am "missing" the supply. Even tho it is destroying itself afterwards.
- with a morph ability, witch does not have the supply issue AND just feels right. The actual problem is here tho. Most of the time (ill elaborate that further down) the tower morphs into the upgraded form, but loses the spinning animation. The models just stand there and do nothing anymore. Everything else seems to work great. Since i also use the turret as a base for the Towers beam weapon, and the beam is coming out of the turrets spot, i am sure it is actually created with an actor.
What i have been doing:
- setting about every actor to create after morph (i will spare you the details, as there are multiple tutorials around for that, i just followed them 1:1)
- trying to check and uncheck whatever flags i could find (using the german editor proves difficult, as most translations make zero sense and just sound funny and do something completely unrelated to their name)
- reading tutorial after tutorial
What makes this even more strange:
I said "most of the time it does not work". Well when i started to fraps my testmap it worked for the very first time. One time for 2 out of 3 towers. The second time only for one out of 3 towers. And as soon as i shut fraps down it does not work for any of them at all. Just as if the visual effect was tied to lag / FPS.
To end this i attached my testmap, feel free to edit whatever you feel like. What i request is just to get it to work. Tell me what i did wrong, what did i miss? I am fully aware that the actors events might look a little strange by now. I left in all my attempts to solve the issue, so you can see what i already tried.
Also here is a short video for those that want to see it before checking the map itself.
Hi there!
Been asking this in a few topics, all of which seem to be dead by now. Maybe i was not specific enough, so ill try to make sure everyone knows what i mean lol.
Problem description: I have a tower (doodad model) with an attached turret. This turret is inactive and constantly spinning. Attached to the turret are a few other models, so they look like orbiting the base tower. This tower actually works, so no help needed there. The problems come after i want to morph it into an upgraded Version (apart from more damage it also has an additional model orbiting).
There are two ways to upgrade a Tower like this:
- with a train ability, set to destroy itself after finish. This actually does work, as shown in the video further down. The upgraded tower is working and looking like it should. It does however take an additional supply while building, also it has that supply as a demand to even hit the button. Since i am having a supply Limit in my map this is actually a problem. Once i am at the limit i can not upgrade a tower anymore, since i am "missing" the supply. Even tho it is destroying itself afterwards.
- with a morph ability, witch does not have the supply issue AND just feels right. The actual problem is here tho. Most of the time (ill elaborate that further down) the tower morphs into the upgraded form, but loses the spinning animation. The models just stand there and do nothing anymore. Everything else seems to work great. Since i also use the turret as a base for the Towers beam weapon, and the beam is coming out of the turrets spot, i am sure it is actually created with an actor.
What i have been doing:
- setting about every actor to create after morph (i will spare you the details, as there are multiple tutorials around for that, i just followed them 1:1)
- trying to check and uncheck whatever flags i could find (using the german editor proves difficult, as most translations make zero sense and just sound funny and do something completely unrelated to their name)
- reading tutorial after tutorial
What makes this even more strange: I said "most of the time it does not work". Well when i started to fraps my testmap it worked for the very first time. One time for 2 out of 3 towers. The second time only for one out of 3 towers. And as soon as i shut fraps down it does not work for any of them at all. Just as if the visual effect was tied to lag / FPS.
To end this i attached my testmap, feel free to edit whatever you feel like. What i request is just to get it to work. Tell me what i did wrong, what did i miss? I am fully aware that the actors events might look a little strange by now. I left in all my attempts to solve the issue, so you can see what i already tried. Also here is a short video for those that want to see it before checking the map itself.
http://www.file-upload.net/download-2798696/Broken-Morph.SC2Map.html
Already on page 3, looks like no one has a real idea how to solve this? :-(