It's probably something with the mover. The mover wants the missile to go in an arc or so.
But for the missile to be able to do it, it's gotta be launched into a different direction, otherwise it'd hit the target too quickly.
Try using the DefaultMissile mover. Is this a clone of the hydra? The original hydra has range weapon with a minimum range and a melee weapon with the same maximum range. Try removing the melee weapon and give the ranged weapon a 0.0 minimum range.
Try using the DefaultMissile mover. Is this a clone of the hydra? The original hydra has range weapon with a minimum range and a melee weapon with the same maximum range. Try removing the melee weapon and give the ranged weapon a 0.0 minimum range.
Thanks for the reply.
Tried the DefaultMissile mover. It helped, but the problem still exists: now, you have to be *very* close for the bug to occur.
Minimum range for the ranged attack was already at 0.0, and the unit does not have a melee attack.
At a distance, my missile fires properly, but at melee range, it seems to fire downwards. See the picture below:
What might be causing this behavior?
It's probably something with the mover. The mover wants the missile to go in an arc or so.
But for the missile to be able to do it, it's gotta be launched into a different direction, otherwise it'd hit the target too quickly.
Have you used a custom mover?
Nope, I'm using the NeedleSpinesWeapon (Unnamed) mover without anything changed.
Try using the DefaultMissile mover. Is this a clone of the hydra? The original hydra has range weapon with a minimum range and a melee weapon with the same maximum range. Try removing the melee weapon and give the ranged weapon a 0.0 minimum range.
Thanks for the reply.
Tried the DefaultMissile mover. It helped, but the problem still exists: now, you have to be *very* close for the bug to occur.
Minimum range for the ranged attack was already at 0.0, and the unit does not have a melee attack.