Yeah the Infestor bug is pretty big :p but other than that so far it's pretty good. One thing I would recommend is changing the animation for Shadow Walk. When you use it it's very very hard to see what is actually going on, so you can't really target what you want to. Those are the two major things I have noticed so far. But the game does have that dota feel to it and I think thats good. It's also much faster paced than dota which I think is a good thing. Keep up the good work.
EDIT: Units spawn with any sort of effects that were on them when they died, which is what is causing the Infestor bug. I also got 2 kills with the Dark Templar spell that gives him bonus armor and does extra damage to all units in the bubble around him, I forgot what it is called. But yeah if I kill someone with that they die again until it runs out. Hope this helps!
I played a few games of this today and some things I've noticed
- I am receiving gold when I deny allied creeps. (or at least the + gold is appearing above their bodies)
- Previously mentioned Infestor bug.
- One of the items is not properly combining (I apologize - I don't remember the name but it requires 3 items from the secret shop. I believe the Stabilizer the Plating and one other)
Suggestions:
- Make a way of differentiating the Hero's between Carrys/Support/etc. From the hero's I've played they all felt similar in terms of their roles. I really do like the Mandrake though, the hook-like skill is really fun but might be a little bit overpowered.
- I know it sounds lame, but perhaps some direct ports from DotA to further bring in old DotA fans.
- The game feels a LOT faster than DotA. Whether this is a good thing or not, I'm not sure. But it is definitely faster than HoN which was much faster than DotA.
- Many more items, as well a shop for consumable items would be great.
- In shop, organization of items based on purpose. If you've ever played Heroes of Newerth, their Item shops are perfectly made. Items are seperated into Strength, Intellect, Agility and there is a tab for Recipies. Also, when clicking on a Recipe item a new window appears in which you can purchase the items needed (as long as you are at the correct shop). I found myself searching for items a LOT in this game, which I know is partially due to not being familiar with them. However at launch nobody will be familiar with the heroes or items, so making the game accessable is key in it's success.
- I'm not sure whether the 4th skill was intended to be an "Ult" or not. But it's available for learning at level 1. As well as each skill can be upgraded after each level up (ex. I can get rank 4 at level 4 of one skill). In dota each rank can only be learned every other level, and Ult's are not available immediately.
- The mana regen on heroes seems to be very low, I found unless I had a whole lot of regen (and even in cases when I did have a lot) when I was out of mana I had to go back to the fountain before being able to use spells again.
- There are 2 'Roshan' like mobs (the archon). It should announce when Roshan has been killed.
- No runes in yet (powerups on each side of the river; double damage, invisiblity, regen)
- I dont know if it was just the games I was in or not, but the whole 'Laning Phase' seemed to be missing. I'm not sure how to fix this, but in the games I played there was very little laning other than to kill the enemy's hero in the lane. I didnt get the feel of denying creeps and fighting for last hits I do when I play dota.
I'm sure I'll find a lot more suggestions once I play the game more times. I'm always open for testing, I love DotA and HoN. Feel free to send me a tell ingame or here if you ever need help testing or anything.
Yeah I agree with most of the suggestions you made. Mainly the mana regen, then skills being available at every level, and the laning. I think the whole laning phase is somewhat missing because the creeps aren't strong enough in comparison to the heroes. Also, creeps take attack priority over heroes, and this is VERY easy to abuse. You can free attack as long as there is at least one of your allied creeps still alive because they will automatically attack it before you (same thing with towers). I think if this was fixed the game would slow down a bit but still keep a faster pace than dota which I think is good. Starcraft fans like Starcraft because it is fast paced, and so I think it is appropriate to maintain that fast pace.
I noticed the creeps don't prioritize attacking the Melee and Ranged Barracks over other non-important buildings or the 2 towers near the main buildings. It's annoying when I'm trying to push the barracks and all my creeps run off. This is partially because the 2 towers near the Nydus Worm can attack creeps near some of the barracks (which shouldnt be possible). Also creeps should prioritize the barracks over the other buildings that don't effect the battle.
Also, the Undead side's base looks a little smaller compared to the other team's base.
Edit: more
- The reaper hero, if possible makes the mines show their blast radius (like a sensor tower, or something) so the player knows if it will hit an enemy hero. Also, sometimes when I would detonate my mine directly underneath or right next to an enemy hero it would deal no damage.
I noticed a few things about the game that seriously harm the gameplay experience. First off, when the characters reach high levels, their armor values get high. Really high. I played as the ghost (Tiberius Rancor), a dps carry hero, and my armor got past 180. That really shouldnt be happening. Either the base values are too high, or the items give too much, but it really sucks to have hardly anyone capable of taking damage lategame. I will discuss Tiberius in detail later. However, this armor issue is one that applies to all heroes.
Furthermore, there have been complaints about damage spells("nukes") being useless lategame. This may have to do with the high armor values. However, it is important to remember in DotA that the really uber nukes(like Lina's, Bloodseeker's, and Lich's ultis) were not available for leveling until levels 6, 11 and 16. In SotIS, such spells could be similarily balanced if level restrictions were to be put in to place. There is therefore no reason not to make a strong nuker hero. I also recommend getting the restrictions in place now or never, as the game's balance will be different with them in place than without.
I would also like to report a nasty bug. The Infestor, Subterran Unix, has an ulti that involves draining a target's life with a huge tentacle. If Unix gets a kill with this spell, he continues to channel it, often unable to stop, and the victim of the spell dies over and over and over again, each time netting Unix more minerals and experience. Unix ends up with 20 kills on the scoreboard and 4000 minerals per kill with his ulti, because the game counts it as killing its target multiple times.
Also, a question.
I might come up with some suggestions for character classes/items/etc. Where should I post them?
When I was shadow char I got stuck behind rock because the teleport attack move attacked something behind the rock. I just had to sit there all game...
Also might want to put somewhere that items don't stack and if you try getting same item recipe you already have the item will cease to exist (so you can even get money back). -Cancerpuffs/480
Just want to mention a few bugs. The infestors parasite strech can kill across the map when someone leaves the game and there are random small spaces you can get stuck behind when you teleport other than that the bases seem too easy to kill and it would be cool if the forces/bases upgrade with the heros. Sometimes at the start of the game people on the wrong team spawn on the other teams regen/merch being allied with the other lol also one more thing, when someone leaves the game some of these bugs start to appear like the infester parasite across map one. Not sure if this is fixed but some game starts will make everyone spawn at the bottom right corner of the map and people start dieing there =D (just wondering)
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@ekcolnovkol: Go
The Infestor Hero's neural parasite kills someone, then proceeds to stick to them when they respawn, and continually kills them.
@ekcolnovkol: Go
Yeah the Infestor bug is pretty big :p but other than that so far it's pretty good. One thing I would recommend is changing the animation for Shadow Walk. When you use it it's very very hard to see what is actually going on, so you can't really target what you want to. Those are the two major things I have noticed so far. But the game does have that dota feel to it and I think thats good. It's also much faster paced than dota which I think is a good thing. Keep up the good work.
EDIT: Units spawn with any sort of effects that were on them when they died, which is what is causing the Infestor bug. I also got 2 kills with the Dark Templar spell that gives him bonus armor and does extra damage to all units in the bubble around him, I forgot what it is called. But yeah if I kill someone with that they die again until it runs out. Hope this helps!
I played a few games of this today and some things I've noticed
- I am receiving gold when I deny allied creeps. (or at least the +
gold is appearing above their bodies)
- Previously mentioned Infestor bug.
- One of the items is not properly combining (I apologize - I don't remember the name but it requires 3 items from the secret shop. I believe the Stabilizer the Plating and one other)
Suggestions:
- Make a way of differentiating the Hero's between Carrys/Support/etc. From the hero's I've played they all felt similar in terms of their roles. I really do like the Mandrake though, the hook-like skill is really fun but might be a little bit overpowered.
- I know it sounds lame, but perhaps some direct ports from DotA to further bring in old DotA fans.
- The game feels a LOT faster than DotA. Whether this is a good thing or not, I'm not sure. But it is definitely faster than HoN which was much faster than DotA.
- Many more items, as well a shop for consumable items would be great.
- In shop, organization of items based on purpose. If you've ever played Heroes of Newerth, their Item shops are perfectly made. Items are seperated into Strength, Intellect, Agility and there is a tab for Recipies. Also, when clicking on a Recipe item a new window appears in which you can purchase the items needed (as long as you are at the correct shop). I found myself searching for items a LOT in this game, which I know is partially due to not being familiar with them. However at launch nobody will be familiar with the heroes or items, so making the game accessable is key in it's success.
- I'm not sure whether the 4th skill was intended to be an "Ult" or not. But it's available for learning at level 1. As well as each skill can be upgraded after each level up (ex. I can get rank 4 at level 4 of one skill). In dota each rank can only be learned every other level, and Ult's are not available immediately.
- The mana regen on heroes seems to be very low, I found unless I had a whole lot of regen (and even in cases when I did have a lot) when I was out of mana I had to go back to the fountain before being able to use spells again.
- There are 2 'Roshan' like mobs (the archon). It should announce when Roshan has been killed.
- No runes in yet (powerups on each side of the river; double damage, invisiblity, regen)
- I dont know if it was just the games I was in or not, but the whole 'Laning Phase' seemed to be missing. I'm not sure how to fix this, but in the games I played there was very little laning other than to kill the enemy's hero in the lane. I didnt get the feel of denying creeps and fighting for last hits I do when I play dota.
I'm sure I'll find a lot more suggestions once I play the game more times. I'm always open for testing, I love DotA and HoN. Feel free to send me a tell ingame or here if you ever need help testing or anything.
EDIT: Lucan.276
@Lucan77: Go
Yeah I agree with most of the suggestions you made. Mainly the mana regen, then skills being available at every level, and the laning. I think the whole laning phase is somewhat missing because the creeps aren't strong enough in comparison to the heroes. Also, creeps take attack priority over heroes, and this is VERY easy to abuse. You can free attack as long as there is at least one of your allied creeps still alive because they will automatically attack it before you (same thing with towers). I think if this was fixed the game would slow down a bit but still keep a faster pace than dota which I think is good. Starcraft fans like Starcraft because it is fast paced, and so I think it is appropriate to maintain that fast pace.
Leafblower 651
More bugs/suggestions
I noticed the creeps don't prioritize attacking the Melee and Ranged Barracks over other non-important buildings or the 2 towers near the main buildings. It's annoying when I'm trying to push the barracks and all my creeps run off. This is partially because the 2 towers near the Nydus Worm can attack creeps near some of the barracks (which shouldnt be possible). Also creeps should prioritize the barracks over the other buildings that don't effect the battle.
Also, the Undead side's base looks a little smaller compared to the other team's base.
Edit: more
- The reaper hero, if possible makes the mines show their blast radius (like a sensor tower, or something) so the player knows if it will hit an enemy hero. Also, sometimes when I would detonate my mine directly underneath or right next to an enemy hero it would deal no damage.
My beta account is Archiphres/994.
I noticed a few things about the game that seriously harm the gameplay experience. First off, when the characters reach high levels, their armor values get high. Really high. I played as the ghost (Tiberius Rancor), a dps carry hero, and my armor got past 180. That really shouldnt be happening. Either the base values are too high, or the items give too much, but it really sucks to have hardly anyone capable of taking damage lategame. I will discuss Tiberius in detail later. However, this armor issue is one that applies to all heroes.
Furthermore, there have been complaints about damage spells("nukes") being useless lategame. This may have to do with the high armor values. However, it is important to remember in DotA that the really uber nukes(like Lina's, Bloodseeker's, and Lich's ultis) were not available for leveling until levels 6, 11 and 16. In SotIS, such spells could be similarily balanced if level restrictions were to be put in to place. There is therefore no reason not to make a strong nuker hero. I also recommend getting the restrictions in place now or never, as the game's balance will be different with them in place than without.
I would also like to report a nasty bug. The Infestor, Subterran Unix, has an ulti that involves draining a target's life with a huge tentacle. If Unix gets a kill with this spell, he continues to channel it, often unable to stop, and the victim of the spell dies over and over and over again, each time netting Unix more minerals and experience. Unix ends up with 20 kills on the scoreboard and 4000 minerals per kill with his ulti, because the game counts it as killing its target multiple times.
Also, a question. I might come up with some suggestions for character classes/items/etc. Where should I post them?
NoVa.766
When I was shadow char I got stuck behind rock because the teleport attack move attacked something behind the rock. I just had to sit there all game... Also might want to put somewhere that items don't stack and if you try getting same item recipe you already have the item will cease to exist (so you can even get money back). -Cancerpuffs/480
Any update on EU testing in the future?
noticed that I couldn't target a merc owned by a ghost when the ghost was invis also, AOE attacks destroy the secret shops
other than those, great game, lots of potential
Just want to mention a few bugs. The infestors parasite strech can kill across the map when someone leaves the game and there are random small spaces you can get stuck behind when you teleport other than that the bases seem too easy to kill and it would be cool if the forces/bases upgrade with the heros. Sometimes at the start of the game people on the wrong team spawn on the other teams regen/merch being allied with the other lol also one more thing, when someone leaves the game some of these bugs start to appear like the infester parasite across map one. Not sure if this is fixed but some game starts will make everyone spawn at the bottom right corner of the map and people start dieing there =D (just wondering)