Oh, I didn't know that I had to have a link to map. Do you mean to download it to your computer directly other than using Battle.net?
Tell people how to find your map. Which server it is on. Which name it is. If they cant' find it. Which is your character name and code so you can invite them.
If its the same one i played online, i do have some CONSTRUCTIVE criticizm. Poker D as a name is great.
When i played it, or a poker tower D game similar, it was hard to tell the suits apart. I found myself only matching for pairs. 2 Option to go with. 1, if you were to make some sort of pop up system, showing the player what their hand is (like a dialog box) they could see possible straits and flushes easier. Or you could just go for pairing (though that may be 2 dimensional).
Something fun you might wanna try is adding in a Highest Hand bonus. Basically if 4 players finish, and one of them ended with the highest hand out of the 4, he gets a bonus unit of the hand he got.
Just a few things, and careful about the critisizm. Some people are always looking for the negitive. Last thing you want is to let them effect you at all. Trust me, your work and your motivation will be the only casualty.
wave 12 and on you dont get any income for kills. four card sells for barely anything (less than 60).... which should be more than a straight (550 minerals)
wave 12 and on you dont get any income for kills. four card sells for
barely anything (less than 60).... which should be more than a straight
(550 minerals)
This.
It seems that you're mimcking the original Poker D from SC1, but there's still too many things that make it unplayable.
After playing this and replaying it with consecutive updates, there are still many issues that have not been addressed.
1) Not getting minerals after level 11 is a huge deterrent for replay factor. Adding little things like high hand bonus and whatnot pale in importance incomparison to getting the basic mechanics of the game correct. It was however pointed out to me that maybe you're aiming to force people to sell... either way it really doesn't matter because of point 2:
2) It's a bit too easy. Someone with 2 full houses and everything else 2 pair/1 pair/high card should probably not win like i did.... Not getting mins after 12 would matter if it were harder. Of note also is that if you think about it, you can play through the game without beating a single boss yet still win... Really shouldn't be that way.
3) Every once in a while, when the other player(s) have finished beating their wave, the remaining players' rounds will immediately cut off, causing him/her to lose lives even though his timer still had plenty of time on it. This is consistent on boss levels. I don't know if this is done intentionally to punish the slower player.
4) I assume that the empty circles will be for heroes later on? In which case if you are trying to mimic the original SC poker map, you need to make the "preservers" different units to get the different heroes.
5) The "score" list is great that shows at the beginning of the level, but disappears fairly quick and never returns.
6) Lurker hotkey for burrow (R) is missing... but is there for unburrow...
7) Final boss can't be killed?
8- Lots of problems when a player leaves, and even more now with your high hand bonus.
A) When a player leaves without losing, their units stay behind and the units continue to play against the waves. Of course they lose eventually, but sucks to have to wait for them
B) When a player leaves, even after their remaining units die, whatever their last hand is counts for the high hand bonus every round. For example: the game I am playing right now. A player got a full house and then left. Yet every round he still won the high hand.
C) Various other small rare bugs that I can't remember.
9) Carriers and other units taht can reach the cards will kill them. Make the cards invincible.
10) Ace (wraith) will attack the hand accept preserver... someitmes causing you to accept the hand unwittingly.
Just made this list as I played it one last time. Needs major changes. Thanks to bnet player "Drake" for bringing some things to my attention as we played this map. Good luck and keep it goin!
But, sense this is my first map, I don't know how to balance things very well. I have made the units harder 3 times now and people still say its easy >_>... any suggestions?
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Hey guys! It would be great if some of you guys could try out my map Poker D Singles and let me know what I can do to make it better!
Any insight would be awesome!
Thanks! Snake
@Snake235: Go
But you don't have a map link on your profile?
@Snake235: Go
If I may add. I would suggest you change the name of the map. For some reason, its utterly generic and annoying:/.
Oh, I didn't know that I had to have a link to map. Do you mean to download it to your computer directly other than using Battle.net?
Well, that hurt :(. My friends don't think its annoying....
if everyone has killed the boss it still counts down to the end of the timer.
Tell people how to find your map. Which server it is on. Which name it is. If they cant' find it. Which is your character name and code so you can invite them.
@Snake235: Go
If its the same one i played online, i do have some CONSTRUCTIVE criticizm. Poker D as a name is great.
When i played it, or a poker tower D game similar, it was hard to tell the suits apart. I found myself only matching for pairs. 2 Option to go with. 1, if you were to make some sort of pop up system, showing the player what their hand is (like a dialog box) they could see possible straits and flushes easier. Or you could just go for pairing (though that may be 2 dimensional).
Something fun you might wanna try is adding in a Highest Hand bonus. Basically if 4 players finish, and one of them ended with the highest hand out of the 4, he gets a bonus unit of the hand he got.
Just a few things, and careful about the critisizm. Some people are always looking for the negitive. Last thing you want is to let them effect you at all. Trust me, your work and your motivation will be the only casualty.
Thanks you guys for the replies!
Any criticism is good keep them coming.
wave 12 and on you dont get any income for kills. four card sells for barely anything (less than 60).... which should be more than a straight (550 minerals)
This.
It seems that you're mimcking the original Poker D from SC1, but there's still too many things that make it unplayable.
After playing this and replaying it with consecutive updates, there are still many issues that have not been addressed.
1) Not getting minerals after level 11 is a huge deterrent for replay factor. Adding little things like high hand bonus and whatnot pale in importance incomparison to getting the basic mechanics of the game correct. It was however pointed out to me that maybe you're aiming to force people to sell... either way it really doesn't matter because of point 2:
2) It's a bit too easy. Someone with 2 full houses and everything else 2 pair/1 pair/high card should probably not win like i did.... Not getting mins after 12 would matter if it were harder. Of note also is that if you think about it, you can play through the game without beating a single boss yet still win... Really shouldn't be that way.
3) Every once in a while, when the other player(s) have finished beating their wave, the remaining players' rounds will immediately cut off, causing him/her to lose lives even though his timer still had plenty of time on it. This is consistent on boss levels. I don't know if this is done intentionally to punish the slower player.
4) I assume that the empty circles will be for heroes later on? In which case if you are trying to mimic the original SC poker map, you need to make the "preservers" different units to get the different heroes.
5) The "score" list is great that shows at the beginning of the level, but disappears fairly quick and never returns.
6) Lurker hotkey for burrow (R) is missing... but is there for unburrow...
7) Final boss can't be killed?
8- Lots of problems when a player leaves, and even more now with your high hand bonus.
A) When a player leaves without losing, their units stay behind and the units continue to play against the waves. Of course they lose eventually, but sucks to have to wait for them
B) When a player leaves, even after their remaining units die, whatever their last hand is counts for the high hand bonus every round. For example: the game I am playing right now. A player got a full house and then left. Yet every round he still won the high hand.
C) Various other small rare bugs that I can't remember.
9) Carriers and other units taht can reach the cards will kill them. Make the cards invincible.
10) Ace (wraith) will attack the hand accept preserver... someitmes causing you to accept the hand unwittingly.
Just made this list as I played it one last time. Needs major changes. Thanks to bnet player "Drake" for bringing some things to my attention as we played this map. Good luck and keep it goin!
Thank you for the posts!
@Jeanjacket: Go
Currently trying to fix these issues.
But, sense this is my first map, I don't know how to balance things very well. I have made the units harder 3 times now and people still say its easy >_>... any suggestions?